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  • Jul 24, 2009
    r258 ([No log message]) committed by neakor   -   [No log message]
    [No log message]
  • Jul 24, 2009
    r257 ([No log message]) committed by neakor   -   [No log message]
    [No log message]
  • Jul 24, 2009
    r256 ([No log message]) committed by neakor   -   [No log message]
    [No log message]
  • Jul 01, 2009
    r255 (Added a test for massive cloning.) committed by neakor   -   Added a test for massive cloning.
    Added a test for massive cloning.
  • Jun 26, 2009
    r254 (Fixed a bug in setting up reader where it did not close the ...) committed by neakor   -   Fixed a bug in setting up reader where it did not close the stream after reading.
    Fixed a bug in setting up reader where it did not close the stream after reading.
  • Jun 25, 2009
    r253 (Updated Mesh to not use default texture.) committed by neakor   -   Updated Mesh to not use default texture.
    Updated Mesh to not use default texture.
  • Jun 22, 2009
    r252 ([No log message]) committed by neakor   -   [No log message]
    [No log message]
  • Jun 21, 2009
    r251 (Updated MD5Node update meshes to timely acquire permit.) committed by neakor   -   Updated MD5Node update meshes to timely acquire permit.
    Updated MD5Node update meshes to timely acquire permit.
  • Jun 19, 2009
    r250 ([No log message]) committed by neakor   -   [No log message]
    [No log message]
  • Jun 19, 2009
    r249 (Fixed a bug in MD5Node initialize method where it did not po...) committed by neakor   -   Fixed a bug in MD5Node initialize method where it did not populate the front buffer with proper data.
    Fixed a bug in MD5Node initialize method where it did not populate the front buffer with proper data.
  • Jun 18, 2009
    r248 (Fixed the semaphore setup in MD5Node to be update ready afte...) committed by neakor   -   Fixed the semaphore setup in MD5Node to be update ready after initialize.
    Fixed the semaphore setup in MD5Node to be update ready after initialize.
  • Jun 16, 2009
    r247 ([No log message]) committed by neakor   -   [No log message]
    [No log message]
  • May 30, 2009
    r246 (Added check on semaphore permits before release new permits.) committed by neakor   -   Added check on semaphore permits before release new permits.
    Added check on semaphore permits before release new permits.
  • May 28, 2009
    r245 (Updated MD5Node to allow update thread wait for rendering th...) committed by neakor   -   Updated MD5Node to allow update thread wait for rendering thread.
    Updated MD5Node to allow update thread wait for rendering thread.
  • May 26, 2009
    r244 (Class path.) committed by neakor   -   Class path.
    Class path.
  • May 11, 2009
    r243 ([No log message]) committed by neakor   -   [No log message]
    [No log message]
  • May 11, 2009
    MD5Importer-Concurrent-v1.1.jar (MD5importer-Concurrent-v1.1) file uploaded by neakor   -  
    Labels: Featured Type-Source
    Labels: Featured Type-Source
  • May 11, 2009
    r242 (Added special texture extension support.) committed by neakor   -   Added special texture extension support.
    Added special texture extension support.
  • May 11, 2009
    Updates Wiki page edited by neakor
  • May 11, 2009
    MD5Importer-Concurrent-v1.1.jar (MD5importer-Concurrent-v1.1) file uploaded by neakor   -  
    Labels: Featured Type-Source
    Labels: Featured Type-Source
  • May 10, 2009
    Updates Wiki page edited by neakor
  • May 10, 2009
    Updates Wiki page edited by neakor
  • May 10, 2009
    Updates Wiki page edited by neakor
  • May 10, 2009
    MD5Importer-Concurrent-1.0.jar (MD5Importer-Concurrent-v1.0) file uploaded by neakor   -  
    Labels: Featured Type-Source
    Labels: Featured Type-Source
  • May 10, 2009
    MD5Importer-jME2.0-v1.3.jar (MD5Importer-jME2.0-v1.3) file uploaded by neakor   -  
    Labels: Featured Type-Source
    Labels: Featured Type-Source
  • May 10, 2009
    MD5Importer-jME1.0-v1.3.jar (MD5Importer-jME1.0-v1.3) file uploaded by neakor   -  
    Labels: Featured Type-Source
    Labels: Featured Type-Source
  • May 10, 2009
    MD5Importer-Concurrent.jar (MD5Importer-Concurrent-v1.0) file uploaded by neakor   -  
    Labels: Featured Type-Source
    Labels: Featured Type-Source
  • May 10, 2009
    r237 (Added synchronization support to guarantee that the entire M...) committed by neakor   -   Added synchronization support to guarantee that the entire MD5Node with its dependent children are updated before they are rendered. This is supported using double buffering.
    Added synchronization support to guarantee that the entire MD5Node with its dependent children are updated before they are rendered. This is supported using double buffering.
  • May 06, 2009
    issue 1 (Problem loading MD5 animation) commented on by a.klopotek   -   I hoper this will be fixed soon! I made a simple animation in Blender - just two cubes rotating - the cubes are attached to a single bone and the animation looks different in Blender than in JME - the model rotates around different axis. This is odd since the model is very simple, no bones hierarchy (only one bone).
    I hoper this will be fixed soon! I made a simple animation in Blender - just two cubes rotating - the cubes are attached to a single bone and the animation looks different in Blender than in JME - the model rotates around different axis. This is odd since the model is very simple, no bones hierarchy (only one bone).
  • Apr 23, 2009
    issue 1 (Problem loading MD5 animation) reported by gislersoft   -   What steps will reproduce the problem? 1. Load de chica6_todo.md5mesh and chica6_todo_walk.md5anim files into MD5Viewer 1.2.0 2. The girl model is moved to left and her legs are in the middle of the body. What is the expected output? What do you see instead? In MD5Reader2 (The Old implementation not the MD5 Reader 2 Refactor) the model loads perfectly, i have other models, but only with this happens this problem, i think maybe is something with the bones transformations and bones parents, but this is strange because works fine on MD5Reader. What version of the product are you using? On what operating system? MD5Viewer 1.2.0, Windows XP Please provide any additional information below. The model was developed using Blender and exported using Blender2MD5.py script
    What steps will reproduce the problem? 1. Load de chica6_todo.md5mesh and chica6_todo_walk.md5anim files into MD5Viewer 1.2.0 2. The girl model is moved to left and her legs are in the middle of the body. What is the expected output? What do you see instead? In MD5Reader2 (The Old implementation not the MD5 Reader 2 Refactor) the model loads perfectly, i have other models, but only with this happens this problem, i think maybe is something with the bones transformations and bones parents, but this is strange because works fine on MD5Reader. What version of the product are you using? On what operating system? MD5Viewer 1.2.0, Windows XP Please provide any additional information below. The model was developed using Blender and exported using Blender2MD5.py script
  • Apr 03, 2009
    r236 (Test update.) committed by neakor   -   Test update.
    Test update.
  • Apr 03, 2009
    r235 (Optimized average normal calculation. This is now done as a ...) committed by neakor   -   Optimized average normal calculation. This is now done as a pre-processing procedure.
    Optimized average normal calculation. This is now done as a pre-processing procedure.
  • Apr 03, 2009
    r234 (Optimized average normal calculation. This is now done as a ...) committed by neakor   -   Optimized average normal calculation. This is now done as a pre-processing procedure.
    Optimized average normal calculation. This is now done as a pre-processing procedure.
  • Apr 03, 2009
    r233 (Proper binary data.) committed by neakor   -   Proper binary data.
    Proper binary data.
  • Apr 03, 2009
    r232 (Optimized average normal calculation. This is now done as a ...) committed by neakor   -   Optimized average normal calculation. This is now done as a pre-processing procedure.
    Optimized average normal calculation. This is now done as a pre-processing procedure.
  • Apr 03, 2009
    r231 (Fixed a bug in MD5Node where it did not use thread safe data...) committed by neakor   -   Fixed a bug in MD5Node where it did not use thread safe data structure to maintain dependent children.
    Fixed a bug in MD5Node where it did not use thread safe data structure to maintain dependent children.
  • Apr 02, 2009
    r230 (Fixed a bug in Mesh where it did not properly write and read...) committed by neakor   -   Fixed a bug in Mesh where it did not properly write and read mesh settings.
    Fixed a bug in Mesh where it did not properly write and read mesh settings.
  • Apr 02, 2009
    r229 (Fixed a bug in Mesh where it did not properly write and read...) committed by neakor   -   Fixed a bug in Mesh where it did not properly write and read mesh settings.
    Fixed a bug in Mesh where it did not properly write and read mesh settings.
  • Apr 01, 2009
    r228 (Optimization on updating procedure where it now does not upd...) committed by neakor   -   Optimization on updating procedure where it now does not update node unless the frames have been changed.
    Optimization on updating procedure where it now does not update node unless the frames have been changed.
  • Apr 01, 2009
    r227 (Pulled averaging normal into a separate method.) committed by neakor   -   Pulled averaging normal into a separate method.
    Pulled averaging normal into a separate method.
  • Apr 01, 2009
    r226 (Added in average normal for vertices with same positions.) committed by neakor   -   Added in average normal for vertices with same positions.
    Added in average normal for vertices with same positions.
  • Apr 01, 2009
    r225 (Added in average normal for vertices with same positions.) committed by neakor   -   Added in average normal for vertices with same positions.
    Added in average normal for vertices with same positions.
  • Mar 27, 2009
    r224 (Added additional locking to MD5NodeController to prevent ani...) committed by neakor   -   Added additional locking to MD5NodeController to prevent animation updating interleaving. Added additional locking to MD5ANim to get and set methods on frame indices to preserve compound action. Added auto indices clamp to MD5Anim. Fixed a bug in MD5AnimController reset method where it did not reset the complete flag.
    Added additional locking to MD5NodeController to prevent animation updating interleaving. Added additional locking to MD5ANim to get and set methods on frame indices to preserve compound action. Added auto indices clamp to MD5Anim. Fixed a bug in MD5AnimController reset method where it did not reset the complete flag.
  • Mar 26, 2009
    r223 ([No log message]) committed by neakor   -   [No log message]
    [No log message]
  • Mar 26, 2009
    r222 ([No log message]) committed by neakor   -   [No log message]
    [No log message]
  • Mar 26, 2009
    r221 ([No log message]) committed by neakor   -   [No log message]
    [No log message]
  • Mar 26, 2009
    r220 (Finished animation clone test.) committed by neakor   -   Finished animation clone test.
    Finished animation clone test.
  • Mar 26, 2009
    r219 (Fixed a bug in node clone where it did not clone the transfo...) committed by neakor   -   Fixed a bug in node clone where it did not clone the transforms. Finished testing mesh clone.
    Fixed a bug in node clone where it did not clone the transforms. Finished testing mesh clone.
  • Mar 26, 2009
    r218 (Fixed a bug in node clone where it did not clone the transfo...) committed by neakor   -   Fixed a bug in node clone where it did not clone the transforms.
    Fixed a bug in node clone where it did not clone the transforms.
  • Mar 26, 2009
    r217 (Updated test to use simple resource locator. Update test me...) committed by neakor   -   Updated test to use simple resource locator. Update test mesh import to extend test since it no longer uses multi-format locator. Updated model files to specify texture extension.
    Updated test to use simple resource locator. Update test mesh import to extend test since it no longer uses multi-format locator. Updated model files to specify texture extension.
 
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