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HowToInstallModules
How to install and build a module
InstallationBlitzMax uses a hierarchical directory structure which separates modules into related groups (or namespaces). The main module folder can be found at BlitzMax/mod. The official modules that come with BlitzMax use the namespaces of BRL and Pub. Each namespace has its own folder, so for example, all modules that begin with BRL. will appear under brl.mod (and therefore the full path of BlitzMax/mod/brl.mod). Brucey's modules appear under the namespace of BaH, and therefore there needs to be a namespace folder called bah.mod (the full path being BlitzMax/mod/bah.mod). Generally, a packaged module will have the module folder and its contents. This module folder name will look like chipmunk.mod, and the folder should be placed into the namespace folder. Thus, the path to the module BaH.Chipmunk, would actually look like this : BlitzMax/mod/bah.mod/chipmunk.mod BuildingBuilding modules on Windows will require the installation of MinGW. (You can find out more about installing MinGW for BlitzMax here.) For Linux and MacOS X you will need the appropriate developer tools installed. Otherwise, you build modules simply by choosing the Build Modules option from the IDE. |
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