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Box2dModule  
BlitzMax language binding for the Box2D Physics Engine
Box2D
Updated Feb 4, 2010 by woolly...@gmail.com

Introduction

Box2D is a 2D rigid body simulation library for games.

It features, continuous collision detection (CCD), contact callbacks, convex polyons and circles, multiple shapes per body, and lots more.

The module comes with a suite of interactive examples which highlight many of the features of Box2D, as well as a manual to help you get started.

You can follow the module progress via the Box2dModuleChangeLog.

Building

See HowToInstallModules to help you get started.


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