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Verify that r164 solves all merging problems.
The problem: The MapHandler keeps a stack of instances of _Construct.
A problem will occur if a _Construct keeps a reference to a topic which has
been merged. The reference could be used in the type, player, or scope
property. If topics are merged, the MapHandler should replace these
references with the topic which stays in the topic map.
Walking through the stack of constructs and checking if a topic is part of
the stack is not enough, each _Construct has to be checked.
Original issue reported on code.google.com by lars.he...@gmail.com on 26 Jun 2009 at 12:09
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
lars.he...@gmail.com
on 26 Jun 2009 at 12:09The text was updated successfully, but these errors were encountered: