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‹r103
r117
Source path:
svn
/
trunk
/
flash
/
qr_flar
/
PoC.as
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package {
import com.logosware.event.QRdecoderEvent;
import com.logosware.event.QRreaderEvent;
import com.logosware.utils.QRcode.GetQRimage;
import com.logosware.utils.QRcode.QRdecode;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.MouseEvent;
import flash.filters.DropShadowFilter;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.net.FileReference;
import flash.text.TextField;
import org.libspark.flartoolkit.core.FLARCode;
import org.libspark.flartoolkit.core.FLARMat;
import org.libspark.flartoolkit.core.FLARSquare;
import org.libspark.flartoolkit.core.param.FLARParam;
import org.libspark.flartoolkit.core.raster.rgb.FLARRgbRaster_BitmapData;
import org.libspark.flartoolkit.core.transmat.FLARTransMatResult;
import org.libspark.flartoolkit.core.types.FLARIntSize;
import org.libspark.flartoolkit.detector.FLARMultiMarkerDetector;
import org.libspark.flartoolkit.support.sandy.FLARBaseNode;
import org.libspark.flartoolkit.support.sandy.FLARCamera3D;
import sandy.core.data.Point3D;
import sandy.core.data.Polygon;
import sandy.core.Scene3D;
import sandy.core.scenegraph.Group;
import sandy.materials.attributes.LineAttributes;
import sandy.primitive.Plane3D;
/**
* QRCodeReader + FLARToolKit PoC (libspark rev. 3199, sandy rev. 1138)
* @license GPLv2
* @author makc
*/
[SWF (width="800", height="240")]
public class PoC extends Sprite {
public function PoC () {
// add test image in the background
graphics.beginBitmapFill (Bitmap (new ImageData).bitmapData);
graphics.drawRect (0, 0, 320, 240);
graphics.endFill ();
// set up FLARToolKit
canvas = new BitmapData (320, 240, false, 0);
size = 100;
param = new FLARParam;
param.loadARParam (new CameraData);
param.changeScreenSize (320, 240);
code = new FLARCode (16, 16, 70, 70);
code.loadARPatt (new MarkerData);
raster = new FLARRgbRaster_BitmapData (canvas);
detector = new FLARMultiMarkerDetector (param, [code], [size], 1);
detector.setContinueMode (false);
// set up sandy
scene = new Scene3D ("scene", Sprite (addChild (new Sprite)), new FLARCamera3D (param, 0.001), new Group ("root"));
stuff = new Vector.<FLARBaseNode>;
for (var i:int = 0; i < 4; i++) {
stuff [i] = new FLARBaseNode;
var p:Plane3D = new Plane3D ("plane" + i);
LineAttributes (p.appearance.frontMaterial.attributes.attributes [0]).color = (i < 3) ? 0xFF00 : 0xFFFF00;
p.rotateX = 180; stuff [i].addChild (p);
scene.root.addChild (stuff [i]);
}
// set up QRCodeReader
homography = new BitmapData (240, 240, false, 0);
var hbmp:Bitmap = new Bitmap (homography); hbmp.x = 320; addChild (hbmp);
qrImage = new GetQRimage (hbmp);
qrImage.addEventListener (QRreaderEvent.QR_IMAGE_READ_COMPLETE, onQRCodeRead);
qrDecoder = new QRdecode;
qrDecoder.addEventListener (QRdecoderEvent.QR_DECODE_COMPLETE, onQRDecoded);
qrInfo = new TextField; qrInfo.filters = [ new DropShadowFilter (0, 0, 0, 1, 3, 3, 10) ];
qrInfo.x = 320; qrInfo.textColor = 0xFF00; qrInfo.autoSize = "left";
addChild (qrInfo);
qrResult = homography.clone ();
var rbmp:Bitmap = new Bitmap (qrResult); rbmp.x = 560; addChild (rbmp);
// show time
process ();
// click loads user image
loader = new Loader;
loader.contentLoaderInfo.addEventListener (Event.COMPLETE, onImageReady);
loader.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, function (e:IOErrorEvent):void {});
file = new FileReference;
file.addEventListener (Event.SELECT, onFileSelected);
file.addEventListener (Event.COMPLETE, onFileLoaded);
stage.addEventListener (MouseEvent.CLICK, loadUserImage);
}
private function loadUserImage (e:MouseEvent):void { file.browse (); }
private function onFileSelected (e:Event):void { file.load (); }
private function onFileLoaded (e:Event):void { loader.loadBytes (file.data); }
private function onImageReady (e:Event):void {
graphics.clear ();
graphics.lineStyle ()
graphics.beginBitmapFill (Bitmap (loader.content).bitmapData);
graphics.drawRect (0, 0, 320, 240);
graphics.endFill ();
// show time
process ();
}
private function process ():void {
// get image into canvas
scene.container.visible = false; canvas.fillRect (canvas.rect, 0);
canvas.draw (this); scene.container.visible = true;
// flarkit pass
var n:int = detector.detectMarkerLite (raster, 128)
if (n > 2) {
// we want 3 best matches
var k:int, results:Array = [];
for (k = 0; k < n; k++) {
var r:FLARResult = new FLARResult;
r.confidence = detector.getConfidence (k);
detector.getTransmationMatrix (k, r.result);
r.square = detector.getResult (k).square;
results.push (r);
}
results.sortOn ("confidence", Array.DESCENDING | Array.NUMERIC);
results.splice (3, n - 3);
// sort them into right triangle
var A:FLARResult, B:FLARResult, C:FLARResult;
for (k = 0; k < 3; k++) {
A = FLARResult (results [(2 + k) % 3]);
B = FLARResult (results [(3 + k) % 3]);
C = FLARResult (results [(4 + k) % 3]);
// I will use sandy math but not coordinates here (feel free to inline)
var BA:Point3D = new Point3D (
(B.result.m03 - A.result.m03),
(B.result.m13 - A.result.m13),
(B.result.m23 - A.result.m23));
var BC:Point3D = new Point3D (
(B.result.m03 - C.result.m03),
(B.result.m13 - C.result.m13),
(B.result.m23 - C.result.m23));
// average distance is only meaningful for 1 vertex (you can compute it later)
B.distance = 0.5 * (BA.getNorm () + BC.getNorm ());
BA.normalize (); BC.normalize (); B.cosine = Math.abs (BA.dot (BC));
}
results.sortOn ("cosine", Array.NUMERIC);
// display intermediate results
for (k = 0; k < 3; k++) {
// in 2D
var i:int, sq:FLARSquare = FLARResult (results [k]).square;
graphics.lineStyle (0, 0xFF0000);
for (i = 0; i < 4; i++) {
var ix:int = sq.sqvertex[i].x;
var iy:int = sq.sqvertex[i].y;
graphics.moveTo (ix - 3, iy + 0);
graphics.lineTo (ix + 4, iy + 0);
graphics.moveTo (ix + 0, iy - 3);
graphics.lineTo (ix + 0, iy + 4);
}
// or in 3D
stuff [k].setTransformMatrix (FLARResult (results [k]).result);
}
// aggregate 3D results (this assumes all markers are oriented same way)
A = FLARResult (results [2]);
B = FLARResult (results [0]);
C = FLARResult (results [1]);
var scale3:Number = (1 + B.distance / size) / 3;
var aggregate:FLARTransMatResult = new FLARTransMatResult;
aggregate.m03 = (A.result.m03 + C.result.m03) * 0.5;
aggregate.m13 = (A.result.m13 + C.result.m13) * 0.5;
aggregate.m23 = (A.result.m23 + C.result.m23) * 0.5;
aggregate.m00 = (A.result.m00 + B.result.m00 + C.result.m00) * scale3;
aggregate.m10 = (A.result.m10 + B.result.m10 + C.result.m10) * scale3;
aggregate.m20 = (A.result.m20 + B.result.m20 + C.result.m20) * scale3;
aggregate.m01 = (A.result.m01 + B.result.m01 + C.result.m01) * scale3;
aggregate.m11 = (A.result.m11 + B.result.m11 + C.result.m11) * scale3;
aggregate.m21 = (A.result.m21 + B.result.m21 + C.result.m21) * scale3;
aggregate.m02 = (A.result.m02 + B.result.m02 + C.result.m02) * scale3;
aggregate.m12 = (A.result.m12 + B.result.m12 + C.result.m12) * scale3;
aggregate.m22 = (A.result.m22 + B.result.m22 + C.result.m22) * scale3;
stuff [3].setTransformMatrix (aggregate);
// homography (I shall use 3D engine math - you can mess with FLARParam if you want to)
var plane:Plane3D = Plane3D (stuff [3].children [0]);
// since 3D fit is not perfect, we shall grab some extra area
plane.scaleX = plane.scaleY = plane.scaleZ = 1.05;
// I call render() to init sandy matrices - you can do matrix math by hand and
// not render a thing, or use better engine :-p~
scene.render ();
var face1:Polygon = Polygon (plane.aPolygons [0]); scene.camera.projectArray (face1.vertices);
var face2:Polygon = Polygon (plane.aPolygons [1]); scene.camera.projectArray (face2.vertices);
var p0:Point = new Point (face1.b.sx, face1.b.sy);
var p1:Point = new Point (face1.a.sx, face1.a.sy);
var p2:Point = new Point (face1.c.sx, face1.c.sy);
var p3:Point = new Point (face2.b.sx, face2.b.sy);
plane.scaleX = plane.scaleY = plane.scaleZ = 1.0;
homography.fillRect (homography.rect, 0);
homography.applyFilter (canvas, canvas.rect, canvas.rect.topLeft,
new HomographyTransformFilter (240, 240, p0, p1, p2, p3));
// now read QR code
qrInfo.text = "";
qrResult.fillRect (qrResult.rect, 0);
qrImage.process ();
}
}
private function onQRCodeRead (e:QRreaderEvent):void {
// you don't have to draw qrResult, it's for debug ;)
qrResult.draw (e.imageData, new Matrix (240 / e.imageData.width, 0, 0, 240 / e.imageData.height));
qrDecoder.setQR (e.data); qrDecoder.startDecode ();
}
private function onQRDecoded (e:QRdecoderEvent):void {
qrInfo.text = "QR: " + e.data;
// here is your chance to make changes to 3D scene
scene.render ();
}
private var file:FileReference;
private var loader:Loader;
[Embed (source='test.jpg')]
private var ImageData:Class;
[Embed (source='flar.dat', mimeType='application/octet-stream')]
private var CameraData:Class;
[Embed (source='flar.pat', mimeType='application/octet-stream')]
private var MarkerData:Class;
private var canvas:BitmapData;
private var size:Number;
private var param:FLARParam;
private var code:FLARCode;
private var raster:FLARRgbRaster_BitmapData;
private var detector:FLARMultiMarkerDetector;
private var scene:Scene3D;
private var stuff:Vector.<FLARBaseNode>;
private var homography:BitmapData;
private var qrImage:GetQRimage;
private var qrDecoder:QRdecode;
private var qrResult:BitmapData;
private var qrInfo:TextField;
}
}
import org.libspark.flartoolkit.core.FLARSquare;
import org.libspark.flartoolkit.core.transmat.FLARTransMatResult;
class FLARResult {
public var confidence:Number;
public var cosine:Number;
public var distance:Number;
public var result:FLARTransMatResult;
public var square:FLARSquare;
public function FLARResult () {
confidence = 0; result = new FLARTransMatResult;
}
}
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Change log
r111
by makc.the.great on Nov 01, 2009
Diff
QR+AR PoC (qrResult added)
Go to:
/trunk/flash/qr_flar/PoC.as
/trunk/flash/qr_flar/qr_flar.swf
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Older revisions
r103
by makc.the.great on Oct 30, 2009
Diff
QR+AR PoC
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Size: 10758 bytes, 281 lines
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