maelstrom-editor


Vortex game engine development tool

Maelstrom tools

The goal of maelstrom is to provide a set of tools for creating games utilizing the vortex engine (http://code.google.com/p/vortex-engine). Below are different utilities currently in the toolset.

The Maelstrom editor

Located in trunk/maelstrom-engine/ is written in C++ with Qt. Should provide a way to design levels and manage content, running on an actual instance of the vortex engine to provide direct feedback on how the game will look and feel.

vacp, the Vortex Asset Conditioning Pipeline

located in trunk/vacp/ and is written in C++ with Qt. Implements a custom build system to automate the build-process of content.

Project Information

The project was created on May 16, 2011.

Labels:
CPlusPlus Qt Vortex Graphics 3D DirectX OpenGL Sqlite