
maelstrom-editor
Maelstrom tools
The goal of maelstrom is to provide a set of tools for creating games utilizing the vortex engine (http://code.google.com/p/vortex-engine). Below are different utilities currently in the toolset.
The Maelstrom editor
Located in trunk/maelstrom-engine/ is written in C++ with Qt. Should provide a way to design levels and manage content, running on an actual instance of the vortex engine to provide direct feedback on how the game will look and feel.
vacp, the Vortex Asset Conditioning Pipeline
located in trunk/vacp/ and is written in C++ with Qt. Implements a custom build system to automate the build-process of content.