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/**
* <p>Original Author: Daniel Freeman</p>
*
* <p>Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:</p>
*
* <p>The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.</p>
*
* <p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.</p>
*
* <p>Licensed under The MIT License</p>
* <p>Redistributions of files must retain the above copyright notice.</p>
*/
package
{
import com.danielfreeman.madcomponents.*;
import com.danielfreeman.extendedMadness.*;

import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.utils.Dictionary;


public class ExtendedMadnessTreeNavigation2 extends Sprite {

protected static const DATA:XML = <data>
<Animals>
<Felines>
<Tiger/>
<Leopard/>
<Lion/>
<Panther/>
</Felines>
<Canines>
<Dog/>
<Wolf/>
<Hyena/>
</Canines>
<Monkeys>
<Baboon/>
<Macaques/>
<Chimpanzee/>
</Monkeys>
</Animals>
<Household>
<Kitchen>
<Cooker/>
<Fridge/>
<Table/>
<Cupboard/>
</Kitchen>
<Lounge>
<Television/>
<Sofa/>
<Rug/>
<Fireplace/>
</Lounge>
</Household>
<Colours>
<Red/>
<Orange/>
<Yellow/>
<Green/>
<Blue/>
<Indigo/>
</Colours>
</data>;

protected static const DETAIL:XML = <vertical>
<label id="title" width="100" alignH="centre"/>
<image id="image" alignH="centre">200</image>
<label id="detail" alignH="fill"><font size="14"/></label>
</vertical>;


protected static const TREE_NAVIGATOR:XML = <treeNavigation id="tree" title="categories">
{DATA}
{DETAIL}
</treeNavigation>;

[Embed(source="images/dragon.jpg")]
protected static const DRAGON:Class;

[Embed(source="images/temple.jpg")]
protected static const TEMPLE:Class;


protected var _title:UILabel;
protected var _detail:UILabel;
protected var _image:UIImage;
protected var _uiTreeNavigation:UITreeNavigation;

protected var _path:Array = [];
protected var _information:Dictionary = new Dictionary();


public function ExtendedMadnessTreeNavigation2(screen:Sprite = null) {
if (screen)
screen.addChild(this);

stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;

UIe.activate(this); // Gives us access to extended components
UI.create(this, TREE_NAVIGATOR);

_uiTreeNavigation = UITreeNavigation(UI.findViewById("tree"));
_uiTreeNavigation.addEventListener(Event.CHANGE,treeChange);
_uiTreeNavigation.addEventListener(Event.COMPLETE,treeComplete);

_title = UILabel(UI.findViewById("title"));
_detail = UILabel(UI.findViewById("detail"));
_image = UIImage(UI.findViewById("image"));

initialiseInformation();
}


protected function initialiseInformation():void {
//I've only set up two detail pages as an example. Red, and Tiger.

_information["0,0,0"] = {image:DRAGON, detail:"This is an dragon. Blah blah blah. I didn't have a picture of a tiger - so I used this instead."}; //0,0,0 = Animals,Felines,Tiger
_information["2,0"] = {image:TEMPLE, detail:"This is a temple."}; //2,0 = Colours,red
}


protected function treeChange(event:Event):void {
if (_uiTreeNavigation.pageNumber == 0) {
_uiTreeNavigation.title = "categories";
}
else {
_uiTreeNavigation.title = _uiTreeNavigation.label;
}

// We maintain _path, an array of the list items pressed.
// For example: Click "Colours", the third item, and _path[0]=2. (Index starts at 0).
// Then click "Red" the first item (index 0) and _path[1]=0. So now _path = 0,2.
if (_uiTreeNavigation.index>=0) {
_path[_uiTreeNavigation.pageNumber-1] = _uiTreeNavigation.index;
_path.splice(_uiTreeNavigation.pageNumber,_path.length);
}
}


protected function treeComplete(event:Event):void {
_title.text = UITreeNavigation(event.target).label;
var info:Object = _information[_path.toString()]
if (info) {
// Fill in details page.
_image.visible = true;
_image.imageClass = info.image;
_detail.text = info.detail;
}
else {
// Clear details page.
_image.visible = false;
_detail.text = "";
}
}

}
}

Change log

r103 by doc.android on Dec 6, 2011   Diff
Extended Madness demos
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