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(Battle Kid 2 Demo, by Sivak Games) Version 0.16 Released!The latest version of Macifom features the following major fixes and improvements: - Support for software using the VRC1, VRC2a, VRC2b and iNES #184 mappers.
- Improved support for USB gamepads and joysticks.
- Removed all remaining Carbon and other deprecated code. This version adds support for Mac OS X 10.7 Lion and drops support for Mac OS X 10.5 Leopard.
- Macifom can now be launched by double-clicking an iNES-format file.
About MacifomMacifom is a highly-accurate NES emulator and debugger written in Objective-C that leverages the latest Mac OS X APIs to provide excellent performance and usability. The purpose of this project to facilitate new NES development on the Mac OS X platform while leveraging OS X technologies such as AppKit, OpenCL, CoreAudio, OpenGL and more! The latest version of Macifom features: - Cycle-exact CPU (2A03) emulation for valid opcodes
- Scanline-accurate PPU (2C02) emulation
- Excellent sound reproduction care of Blargg's Nes_snd_emu library
- Windowed and full-screen display modes
- Support USB Gamepad and Joystick controls
- Supports games designed for NROM, UxROM, CNROM, AxROM, SNROM, SUROM, TxROM, VRC1, VRC2a, VRC2b, and iNES #184 (Sunsoft) boards.
- Automatic saving of cartridge SRAM to disk
- A debugger featuring breakpoints, live disassembly of program code, reading and writing of memory locations, register display and step-through execution.
I am working to extend Macifom's emulation and debugging capabilities with the following: - Support for additional mapper chips and cartridge boards
- Interfaces for viewing and modifying live program and graphics memory
- Française, 日本語, Español and Deutch localizations
You Can Help- I'm looking to build a team of developers to move Macifom forward. If you're interested, please join our group at http://groups.google.com/group/macifom-devs
- Users are encouraged to file bugs for crashes, incompatibilities and missing features!
- Another way to help out is to donate. Your donations offset the cost of development tools and keep me fed while coding.
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