| Issue 52: | In game currency | |
| 2 people starred this issue and may be notified of changes. | Back to list |
|
In game money can be earned through kills (and eventually through game wins/being MVP/killing the most whatevers) Im looking for a system close to Counter Strike, where the cash is earned in a server and lost if you leave the server. Everything needs to cost money, we need to set up values and test them for balance purposes. Perhaps start with a max amount that can be earned.
Aug 26, 2010
Project Member
#1
Techerci...@gmail.com
Aug 26, 2010
The original idea was abandoned since it would be to difficult to code and what not. The CS system doesn't punish people in any way, anyone can get kills with any weapon (just like how we are set up) What it does for us is allows people to work towards something even if its for a short period of time. If a player doesn't perform well, then they lose money and will eventually only be able to afford low quality stuff. It keeps people from being at the top all the time, it also adds a bit more depth to the game at low labor costs. If you die you lose everything, you gotta buy your LFO again and weapons and tech and upgrades. I already discussed this with Cer and we think its the best way to go. And certain weapons will be better than others.
Aug 26, 2010
I thought Lift had no "low quality equipment"?
Aug 26, 2010
Certain LFOs will be better than others, there can also be better missle launchers that fire more/bigger/different missiles. some weapons are/wii be better than others. The idea now is to add a few more LFOs and a handful of weapons so theres plenty of room for low/med/high quality weapons.
Nov 8, 2010
(No comment was entered for this change.)
Status:
WontFix
|
||||||||||