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Issue 52: In game currency
2 people starred this issue and may be notified of changes. Back to list
Status:  WontFix
Owner:  ----
Closed:  Nov 2010
Cc:  roboj...@gmail.com, srpli...@gmail.com, Techerci...@gmail.com


 
Project Member Reported by srpli...@gmail.com, Aug 26, 2010
In game money can be earned through kills (and eventually through game wins/being MVP/killing the most whatevers)

Im looking for a system close to Counter Strike, where the cash is earned in 
a server and lost if you leave the server.

Everything needs to cost money, we need to set up values and test them for balance purposes.
Perhaps start with a max amount that can be earned.

Aug 26, 2010
Project Member #1 Techerci...@gmail.com
Counterstrike system only works if certain weapons are better than others (for their prices), and punishes people who don't get kills early on. Additionally, everything in the game right now is balanced to have equal trade-offs and benefits; not what you'd want for a tiered-weapon game. Having played Shadowrun excessively for about 3-4 years, I'm pretty used to said model.

I thought we were having people slowly earn money through winning matches (with scoreboard rank modifying prizes for free-for-all fights), which they would use to customize but not power up their equipment over a long period of time, thus creating a reward for long-term players without giving them an edge over new ones.
Aug 26, 2010
Project Member #2 srpli...@gmail.com
The original idea was abandoned since it would be to difficult to code and what not. The CS system doesn't punish people in any way, anyone can get kills with any weapon (just like how we are set up) What it does for us is allows people to work towards
 something even if its for a short period of time. 
If a player doesn't perform well, then they lose money and will eventually only be able to afford low quality stuff. It keeps people from being at the top all the time, it also adds a bit more depth to the game at low labor costs. If you die you lose everything, you gotta buy your LFO again and weapons and tech and upgrades.

I already discussed this with Cer and we think its the best way to go. And certain weapons will be better than others.
Aug 26, 2010
Project Member #3 Techerci...@gmail.com
I thought Lift had no "low quality equipment"?
Aug 26, 2010
Project Member #4 srpli...@gmail.com
Certain LFOs will be better than others, there can also be better missle launchers that fire more/bigger/different missiles. some weapons are/wii be better than others. 

The idea now is to add a few more LFOs and a handful of weapons so theres plenty of room for low/med/high quality weapons.

Nov 8, 2010
Project Member #5 roboj...@gmail.com
(No comment was entered for this change.)
Status: WontFix

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