| Issue 4: | Trapar Extras | |
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Trapar needs extra shape and volume to it. Mainly the side splashes.
Jan 19, 2010
Project Member
#1
roboj...@gmail.com
Labels:
Priority-High
Jan 28, 2010
Any progress on this one yet?
Jan 28, 2010
Yeah. svn update the game and look.
Jan 28, 2010
(No comment was entered for this change.)
Status:
Started
Jan 29, 2010
This is looking good, I like the functions (how it works) I think how it looks still needs work. My first issue is with the added side trapar on the back of the board and along the trail. It should only go a little bit off of the back of the board then shrink into the main trail. I would recommend making new trapar (parts?) for this. I can help with this if it is a series of images or something that i can give you to animate. Second issue is the trapar needs to be the width of the back edge of the board, a few feet down the line it can dwindle to the current size you have it at. Please let me know if there is any frame rate issues, on todays play test I had some FPS dips when other people were on the team.
Feb 7, 2010
(No comment was entered for this change.)
Cc:
Techercizer
Mar 6, 2010
I just noticed something Cerebrate. When you go off trapar the trapar stops (this is good) When you get back on trapar the old trapar stream re-connects with the new one. Like the trapar was still being drawn, just not visibly. Can you make it so a new trail is created and the old fades away?
Mar 6, 2010
Err. kind of. it's really rather complex how it makes the trapar, and I didn't write the script for it. it's like some extrude thing. I'm really not entirely sure how it works. I'm not even sure if the current trapar is something we even want to keep.
Mar 6, 2010
Speaking of trapar animations, there should probably be a "splash" effect for going on-trapar or turning that's proportional to strength of stop or turn. That would also solve the problem of uniform trapar paths.
Mar 6, 2010
altho the current trapper is kinda cool, and serves its purpose, i think it could be replaced with something better at some stage, with something a bit more dynamic and interesting. that would definitly make flying around more interesting as well.
Mar 11, 2010
The Current trapar needs to go from a still image to an animated one. is this possible?
Mar 11, 2010
Actually it is an animated image, it just has a slow framerate that coincides with distance from the LFO. Do you mean like in-game rendered dynamic particles or something? That sounds really CPU intensive for a game that's trying to cut down on power usage.
Mar 11, 2010
He means an animated image for the main trail pieces, that is currently just a static image. The extra little side particles are animated somewhat. The main trail could be animated, yes, and is originally what I wanted. It needs to basically look like something is flowing outwards from the back.
Apr 3, 2010
I sent you the fixed trail, the current ones fall off is wrong
Apr 3, 2010
yeah, I thought it looked shitty compared to the awesomeness of the side ones. However, I'm going to make you change it again: Make it loop better. The last frame and the first frame are too different, and you can see the jump it makes.
Apr 4, 2010
Its particles so I cant really get it perfect, but Ill just make the animation longer so that the jump doesnt happen as offtn.
Apr 4, 2010
theres your dirty dirty trapar!
Nov 8, 2010
done. closing this issue.
Status:
Completed
Cc: -Techercizer |
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