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Issue 10: Gekko State Revamp
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Project Member Reported by srpli...@gmail.com, Mar 2, 2010
Doug, we need a high detail GekkoGo. Im looking to see changes in the
cockpit and a working catapult the comes down out of the neck and belly of it. 
Mar 2, 2010
Project Member #1 srpli...@gmail.com
(No comment was entered for this change.)
Owner: CadetBailey
Cc: -robojoos CadetBailey
Mar 2, 2010
Project Member #5 CadetBai...@gmail.com
i already started this like weeks ago i just took a break.  all that i need to do is
model an interior hangar, the launch ramp is already shaped and i remodeled the wings
and fixed up the outside of the cockpit as well.

do you want me to model a cockpit interior too?
Mar 3, 2010
Project Member #6 srpli...@gmail.com
something resembling an interior for the cockpit yes, we can give it a dark solid
color and tint the windows so that detail cant be seen but you can see it.
Mar 14, 2010
Project Member #7 CadetBai...@gmail.com
yo i wish there was like detail plastic models of these things it would make my
modeling 100x easier and way more accurate
Mar 14, 2010
Project Member #8 srpli...@gmail.com
yeah, having the model in your hand goes a long way. sadly there is not anything like
that for this one. Theres not much left to do on it tho is there? just a bit more
with the ramp and some details in the cockpit?
Apr 2, 2010
Project Member #9 roboj...@gmail.com
(No comment was entered for this change.)
Cc: robojoos
Labels: Type-Enhancement Component-Models Component-Textures Milestone-Release1.0
Apr 4, 2010
Project Member #10 CadetBai...@gmail.com
not doing a fucking cockpit fuck that
Apr 6, 2010
Project Member #11 srpli...@gmail.com
doit!

just a basic shape of one, that we can see from the outside as a silhouette. No a
high detail one.
Apr 7, 2010
Project Member #12 srpli...@gmail.com
I would like the gekko to make trapper trails off of the green things in the wings.
Cerebrate I think you will need to experiment with what we have to get something that
not as dramatic as whats cumming out of LFO boards, but is still visible.
Apr 7, 2010
Project Member #13 Torchl...@gmail.com
if the green bits are gonna have trapper, i don't think it should be trails. maybe
just the splashy bits would be nice?
Apr 7, 2010
Project Member #14 Techerci...@gmail.com
I'll do some research into Gekko flight modes. In the mean time: shouldn't we focus
on getting a good model for it before we start worrying about these kinds of things?
Apr 7, 2010
Project Member #15 Techerci...@gmail.com
And for god's sake tink, get Firefox or start using spell-check. It's getting
embarrassing.
Apr 7, 2010
Project Member #16 srpli...@gmail.com
We are focusing on getting a better model, this task would be for Cer and not doug.
and its the fucking internets i dont care what my spellings like.
Apr 11, 2010
Project Member #17 srpli...@gmail.com
(No comment was entered for this change.)
Status: Done
Apr 11, 2010
Project Member #18 Techerci...@gmail.com
Is it done? Because the model I saw in the update had a ridiculously pointy and
elongated cockpit.
Apr 11, 2010
Project Member #19 srpli...@gmail.com
Images looked good to me. Once I get my hands on the model I will have a better grasp
of what it looks like. However if it looks as good as the pics make it look then yeah
its done.
Apr 16, 2010
Project Member #20 Techerci...@gmail.com
Doug's new gekko is looking awesome. I'd like to throw the possibility of piloting
the Gekko in some way, shape, or form back onto the table with the recent
advancements we've made.
Status: Done...
Apr 16, 2010
Project Member #21 CadetBai...@gmail.com
techercizer gave me some new references last night just gotta do a rough cockpit
interior and carve more line details in it then i will be done
Apr 16, 2010
Project Member #22 srpli...@gmail.com
Aright, I thought you were done with this so please dont take forever with these
additions. like one or two days at tops.
Status: Testing
Apr 16, 2010
Project Member #23 Techerci...@gmail.com
The Gekko is one big-ass addition, and last time we rushed it, it looked like shit.
I'd personally wait take an extra week for development than wind up revisiting the
issue again for a third model-update some time later.
Apr 16, 2010
Project Member #24 srpli...@gmail.com
actually it was never rushed, we just stuck it in there for fun at one point of time
and kept it like that, its in the game now for the same reasons. 

so really its been in production for almost two years. these additions should only
take a few days. So once again please don't take forever with these we have other
things to do.
Apr 17, 2010
Project Member #25 CadetBai...@gmail.com
i do have a personal life to attend to sometimes you know
Apr 17, 2010
Project Member #26 Torchl...@gmail.com
don't lie
Apr 17, 2010
Project Member #27 CadetBai...@gmail.com
gonna get drunk as fuck this weekend so suck my extremely small dick

will work on this sunday night and try to finish it
Apr 17, 2010
Project Member #28 srpli...@gmail.com
done yet?
Apr 20, 2010
Project Member #29 CadetBai...@gmail.com
someone get me a fucking refernece of the outside of the gekko cockpit looking in.  2
or 3 will be fine
Apr 20, 2010
Project Member #30 Techerci...@gmail.com
I already got them for you. Want moar?
Apr 20, 2010
Project Member #31 CadetBai...@gmail.com
you didnt get me shit you got my pictures of the outside of the glass that is not a
cockpit a cockpit is the inside you retard
Apr 21, 2010
Project Member #32 Techerci...@gmail.com
You said you only wanted ones from the outside-in; that's all they ever show from the
outside. I wouldn't be surprised if the glass was tinted.
Apr 21, 2010
Project Member #33 CadetBai...@gmail.com
i am 100% certain there is at least one scene where you can see the inside of the
cockpit from the exterior of the ship
Apr 21, 2010
Project Member #34 srpli...@gmail.com
Long story short, make a basic shape of the cockpit and stick it in there. fuck if
you have images of what it looks like then make a quick mesh, like 20 polys. simple shit.
Nov 8, 2010
Project Member #35 roboj...@gmail.com
effectively completed, remaining relates to issue 55. closing.
Status: Completed

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