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Issue 42 attachment: output_log.txt (5.6 KB)

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Player: init engine
Direct3D:
Version: Direct3D 9.0c [ati2dvag.dll 6.14.10.6925]
Renderer: Radeon X1300/X1550 Series
Vendor: ATI
VRAM: 256 MB
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
This machine has a private IP address
UnityEngine.Debug:Log(Object)
Menu_multiplayerCode:Awake()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

TestConn:NAT punchthrough capable. Enabling NAT punchthrough functionality.
UnityEngine.Debug:Log(Object)
Menu_multiplayerCode:TestConnection()
Menu_multiplayerCode:Update()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

TestConn:PrivateIPHasNATPunchThrough False True
UnityEngine.Debug:Log(Object)
Menu_multiplayerCode:TestConnection()
Menu_multiplayerCode:Update()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Requested new host list, got: 0
UnityEngine.Debug:Log(Object)
$:MoveNext()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Requested new host list, got: 0
UnityEngine.Debug:Log(Object)
$:MoveNext()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

PlayNow: No games hosted, so hosting one ourselves
UnityEngine.Debug:Log(Object)
Menu_GUI:playNowFunction()
Menu_GUI:OnGUI()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Total Object count 2492 (Before unload 1235)
Sending enabled again
UnityEngine.Debug:Log(Object)
GameSetup:OnLevelWasLoaded()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

HUD/quarterCircleValue_ sequence has 180 textures in it. Builtin array.
UnityEngine.Debug:Log(Object)
EGUI:LoadTexSequence(String, Int32)
TexArrayLoader:Awake()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

HUD/centerCircleValue_ sequence has 180 textures in it. Builtin array.
UnityEngine.Debug:Log(Object)
EGUI:LoadTexSequence(String, Int32)
TexArrayLoader:Awake()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

HUD/boostCircleValue_ sequence has 180 textures in it. Builtin array.
UnityEngine.Debug:Log(Object)
EGUI:LoadTexSequence(String, Int32)
TexArrayLoader:Awake()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

trapar/SideSplash_0 sequence has 124 textures in it. Javascript array.
UnityEngine.Debug:Log(Object)
EGUI:LoadSequence(String, Int32)
TexArrayLoader:Awake()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

trapar/Trail_00000_0 sequence has 21 textures in it. Javascript array.
UnityEngine.Debug:Log(Object)
EGUI:LoadSequence(String, Int32)
TexArrayLoader:Awake()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Adding info for new player feather
UnityEngine.Debug:Log(Object)
GameSetup:TellOurName(String, NetworkMessageInfo)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
GameSetup:Awake()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

spawns: 2
UnityEngine.Debug:Log(Object)
GameSetup:OnNetworkLoadedLevel()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, SendMessageOptions)
GameSetup:Awake()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Registering game for Lift
UnityEngine.Debug:Log(Object)
GameSetup:Awake()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Sending playerid to server list
UnityEngine.Debug:Log(Object)
GameSetup:SetPlayerID()
scoreBoard:SetPlayerInfo()
PlayerInfos:Start()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Attempting to add 0.3852962 to the playerlist
UnityEngine.Debug:Log(Object)
GameSetup:TellOurId(Single, NetworkMessageInfo)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
GameSetup:SetPlayerID()
scoreBoard:SetPlayerInfo()
PlayerInfos:Start()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Something of mine entered a store
UnityEngine.Debug:Log(Object)
StoreActivator:OnTriggerEnter(Collider)

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

changing use case to: True
UnityEngine.Debug:Log(Object)
LFOStore:OnGUI()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

attaching nothing to right shoulder
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
LFOActivator:AttachRightShoulder(GameObject)
LFOActivator:LFOActivator$AttachRightShoulder$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
LFOStore:AttachRightShoulder()
LFOStore:SetModels()
$:MoveNext()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

This SERVER OR CLIENT has disconnected from a server
UnityEngine.Debug:Log(Object)
Connect:OnDisconnectedFromServer(NetworkDisconnection)

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Cleanup player
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