| Source path: svn/ trunk/ gdx/ src/ com/ badlogic/ gdx/ graphics/ Pixmap.java |
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Change log
[fixed] LwjglInput#getTextInput didn't post the result on the rendering thread [fixed] issue 705 , forgot to commit the changes to the other Mesh constructors, VertexArray needs IndexArray instead of IndexBufferObject. [fixed] CameraGroupStrategy enables/disables depth testing [added] Plane has a new setter [changed] Pixmap will throw a runtime exception in case pixels are accessed when the Pixmap is already disposed.
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Older revisions
r3350
by badlogicgames
on Feb 9, 2012
Diff
[added] new FileHandle#writeBytes method that takes offsets... [added] check in Pixmap#dispose() to detect double disposing
r3339
by badlogicgames
on Feb 6, 2012
Diff
[fixed] posting runnables that post runnables via Gdx.app.postRunnable() works now on all backends. [added] new Pixmap#drawPixmap method that eases the pain a little ...