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The Last Express is an adventure game game created by Jordan Mechner and Smoking Car Productions, published in 1997. It takes place on the Orient Express, days before the start of World War I.

Set on the Orient Express in 1914, the player takes on the role of Robert Cath, an American doctor on the train's final journey from Paris to Constantinople (nowadays Istanbul) before World War I. Cath, already wanted by French police as he is suspected of the murder of an Irish police officer, is contacted urgently by his old friend Tyler Whitney, to join him on the Orient Express, gateway to the East, and a possible exit from all his troubles. Cath boards the train via a motorcycle and looks for Whitney, who is already on board. But as soon as he steps onto this luxurious train, Cath becomes involved in a maelstrom of treachery, lies, political conspiracies, personal interests, romance and murder.

The game has 30 characters representing a cross-section of European forces at the time, including Serbian freedom fighters, a German arms dealer, a Russian anarchist, a suspicious Austrian concert violinist, a Persian eunuch and his private harem, a mysterious art collector and others. As the train races east, the player must stay alive while interacting with these characters, which includes eavesdropping on conversations, sneaking into compartments and defusing a bomb. The story is non-linear, with the player's actions (and failures to act) determining the course of the story.

Game Information: Wikipedia page on The Last Express

File Formats: Last Express data files on Xentax

Gamasutra article on The Last Express: Revisiting An Unsung Classic

Current Progress

February 8, 2010

Time for a new update!

A lot has changed since last time:

Most of these changes are not yet visible and the changes related to event handling introduced some "regressions".

November 18, 2009

Lots of changes since last time! A lot more of the original engine internal structure has been figured out. A lot of hotspot actions have been implemented, and along with entities and objects, this allows more interaction with the game.

You can now go to your compartement, move around the corpse and pick items such as the jacket and scarf. Still no interaction with other characters (they don't even show up!), but that's next.

November 4, 2009

October 26, 2009

October 10, 2009

October 5, 2009

September 29, 2009









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