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Project Information
Featured
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This project represents a community effort to ship out/publish the configuration packages used by CEVO & Alienware in the upcoming L4D2 events. Gameplay Changes- Tanks will spawn on every map (even maps that don't allow it)
- Common zombies will despawn if they fall behind survivors (and respawn in front)
- Tank temporary immunity after spawn
- AI tank will be frozen, will not throw rocks, and will have godmode
- Player tank will have fire immunity and godmode for 2 seconds
- No more prelights or getting rushed by melee cause tank was rock throwing!
- Medkit/pill adjustments
- Director pills are completely removed
- All medkits (except the saferoom ones) are converted to pills
- The following items removed
- Defibs
- Grenade launcher
- Chainsaw
- Explosive/Incendiary Ammo
- Laser upgrade
- Finale Special Infected auto-spawns removed
Built-in ConVar- Reduce medkit/pill density
- Increase witch rage barrier (more aggro)
- Change jockey to recharge in 15 seconds after an incap
- Tank chance to spawn 100% on every map in the same spot
- Witch chance to spawn 100% on 2,3,4 if possible
- Special Infected respawn wave times fixed at 22 seconds
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