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This project represents a community effort to ship out/publish the configuration packages used by CEVO & Alienware in the upcoming L4D2 events.

Gameplay Changes

Standardized Revamp Structure Modification

  • Tanks will spawn on every map (even maps that don't allow it)
  • Common zombies will despawn if they fall behind survivors (and respawn in front)
  • Tank temporary immunity after spawn
    • AI tank will be frozen, will not throw rocks, and will have godmode
    • Player tank will have fire immunity and godmode for 2 seconds
    • No more prelights or getting rushed by melee cause tank was rock throwing!
  • Medkit/pill adjustments
    • Director pills are completely removed
    • All medkits (except the saferoom ones) are converted to pills
  • The following items removed
    • Defibs
    • Grenade launcher
    • Chainsaw
    • Explosive/Incendiary Ammo
    • Laser upgrade
  • Finale Special Infected auto-spawns removed

Built-in ConVar

  • Reduce medkit/pill density
  • Increase witch rage barrier (more aggro)
  • Change jockey to recharge in 15 seconds after an incap
  • Tank chance to spawn 100% on every map in the same spot
  • Witch chance to spawn 100% on 2,3,4 if possible
  • Special Infected respawn wave times fixed at 22 seconds
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