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Project Information
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Project feeds
- Code license
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MIT License
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Labels
.Net,
Boo,
OpenTK,
Blender,
Python,
OpenGL,
GLSL,
Mono,
OpenAL,
K,
3D,
Game,
Engine,
GPU,
GTK
Featured
Links
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K's Reality Interface
Core Features: - Boo for code, OpenTK for platform, Python for scripting
- Forward-compatible OpenGL-3 context
- Simple spatial system (wiki)
- Configurable rendering pipeline (wiki)
- Meta-material system (wiki)
- No matrix operations (wiki)
- Universal key-frame animation system (wiki, post)
- Blender exporter to native format (wiki)
- Gtk#-based scene viewer (wiki, post)
- Gamma-correct rendering
- Basic OpenAL 3D sound
Purely GPU features: Side Features: - Universal lightning and shadowing
- Blender-style deferred textures pipeline (post)
- Generators: cube, sphere, landscape, simplex noise
- Animation graph, render scheduler
- Various deferred renders (post, video-dude)
- Anaglyph stereoscopic rendering
In development: - Node-based material construction
- Global Illumination approximations
- Physics engine integration
- Texture animations
- GPU cloth simulation
Any questions? Contact me: kvarkus on google | |
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