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Get your feet wet
Updated Sep 5, 2010 by hoodiecr...@gmail.com

Steps to start coding to add (small to begin with) features to Kojo:

  • Clone the Kojo repo (from the Source page)
  • Build your local version of Kojo to make sure you're set to go
  • Fire up Netbeans, and open the Kojo project
  • To play with the Turtle stuff:
  • To play with Staging:
    • Open up staging.scala (within net.kogics.kojo.staging)
    • Find the API object (see StagingModule)
    • Start Hacking! Any method that you add to this object will be available within the StagingModule (and accessible from the Script Editor)

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