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Updated Jan 31, 2011 by tom...@gmail.com

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@en Please leave your comment here if any. Thanks!

@ja コメントあればここに追加してください。よろしくお願いします。

  • 機器構成に関する情報は WorkingConfigurations ページにお願いします。
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Comment by project member almerind...@gmail.com, Feb 11, 2011

Kamehameha on Linux

I migrated the kamehameha to Linux and would like to send it to you.

The effects are still not functioning as the windows version...

how to send the code for you?

Comment by rg7strin...@hotmail.com, Mar 14, 2011

please add more to this project your on to something great and im not the only one who thinks so, me and some buds of mine have spent numerous hours just shooting off kamehameha blasts night after night we have 2 high scores of 163 and 165 (recorded with fraps on my fb www.facebook.com/rg7valdex check it out ;)) anyways we found masenko is doable, a finger beam, spirit bomb and tri beam, im sure if you try you can capture other elements from other shows, you have skill and i hope to see more work like this from ya in the future :) cya

Comment by johnss...@hotmail.com, Mar 27, 2011

I need code to develop. can you give me. thank you.sir!

Comment by project member tom...@gmail.com, Mar 27, 2011

Hi rg7strin...@hotmail.com, thank you for your interest and encouragement. I did this project in my spare time, and it is very hard for me to find time to do more because my regular job is keeping me extremely busy. I hope I can find time in the future, or maybe someone else can take my code and develop something more wonderful.

Hi johnss...@hotmail.com, click "Source" tab above.

Comment by johnsspa...@gmail.com, Mar 31, 2011

I build succeeded.

trunk\build\Debug\kinect-kamehameha.exe

but i'm not found kinect-kamehameha.exe

i found kinect-kamehameha-debug.

Comment by rg7strin...@hotmail.com, Mar 31, 2011

if you guys need any ideas to work on i can help im not savvy in theprogramming/code part but im a old school fan of the show and love the work htats been done so far so any info or anything i can do to help would be great :D

Comment by johnss...@hotmail.com, Apr 1, 2011

thank for ra7strin... i'm begin programmer. i wont to training.

Comment by johnss...@hotmail.com, Apr 1, 2011

i want basic source code. for example move the hand , the body . And a description.

Comment by louis_0...@hotmail.com, Jun 1, 2011

Hi, Tomoto S. Washio, i have seen your kamehameha project and is very interested in it. Right now i am trying to find ways to load a .png image when both hands are close together. Is it possible? I am self learning programming for 2 months, can you give me some help?

Comment by project member tom...@gmail.com, Jun 2, 2011

Hi louis_0...@hotmail.com,

Yes, I think it is possible. Load your png image into a texture in a similar way as ultra seven, and then "paste" it on the screen at the proper position and in the proper size. The position and the size are already calculated in WorldRenderer?.cpp, so I guess you can replace my logic that renders the energy ball pixel by pixel with your logic that pastes the texture.

Hope it helps. Happy Hacking!

Comment by louis_0...@hotmail.com, Jun 2, 2011

Hi Tomoto S. Washio,can you tell me which part in the code is the logic that renders energy ball pixel by pixel? So i only need to replace that part to get .png loaded?

Comment by project member tom...@gmail.com, Jun 2, 2011

Read WorldRenderer?.cpp. Hint is isLightened, lightRadius, and lightCenter.

Comment by louis_0...@hotmail.com, Jun 2, 2011

Thank you Mr Tomoto S. Washio, What i hope to achieve is to actually display " Ngee Ann" when both hands are close together. Do you have any idea i can achieve this in a easier way?

Comment by project member tom...@gmail.com, Jun 2, 2011

Sorry I do not have time to design the exact program and give it to you. Take some time to study on OpenGL API (how to render an image) and my code (how to calculate the position and the size) and then you should be able to come up with your own design. It should not be way difficult. Take your time.

Comment by louis_0...@hotmail.com, Jun 5, 2011

Hi Mr Tomoto S. Washio, i am now able to draw "Ngee Ann" when the hands are close together. But i am unable to get it to follow my hands. I think the problem should be in the coordinates? Do you know what went wrong?

Comment by e...@live.com.sg, Jun 7, 2011

I think that you will need to know how the is able to stay with the hands. I am not sure how to do it. Like Mr Tomoto say, maybe it is in the worldrenderer. If not i dont know. Maybe Mr tomoto can help u

Comment by project member tom...@gmail.com, Jun 7, 2011

If you render your image in WorldRenderer?::drawBackground, local variable lightCenter has the coords of the center of the energy ball which is derived from the position of both hands. It is already converted into the projective coords so it should be ideal to determine the position of your 2D image. The real world coords of the same is tracked in KamehamehaStatus?::center in case you need.

Happy Hacking!

Comment by louis_0...@hotmail.com, Jun 7, 2011

Thank you for replying again and again! I uses GL_LINES to draw "Ngee Ann", i have tried doing what you said. Still there is a problem, but i will try to figure it out. Thank you very much!!!

Comment by louis_0...@hotmail.com, Jun 7, 2011

YES YES YES!! finally i am able to do it! It is not very refined but i will find ways to improve the word texture! Thanks again, you are great!

Comment by project member tom...@gmail.com, Jun 8, 2011

Congrats! It's fun, isn't it?

Comment by louis_0...@hotmail.com, Jun 8, 2011

Yeah it's fun! Right now i am trying to write the word ' EE' when shooting pose is detected, can i ask you if the part to edit is under kamehamehaRenderer.cpp "drawbeam"?

Also the word "Ngee Ann" that i have written previously when both hands are close together keeps getting bigger and bigger.I have tried alot of times in trying to solve that problem but doesnt seems to know the cause. Do you know what may be the problem? Thank you very much!

Comment by project member tom...@gmail.com, Jun 11, 2011

Yes, I think you could start with drawBeam. But, note, this time you render 3D object (polygons) instead of 2D image. This is one step advance.

> keeps getting bigger and bigger.

Is this a problem for you? This is exactly as designed. The energy ball is supposed to be bigger as you keep both hands close. If you don't like it, use your own algorithm to decide the size of the image.

Comment by louis_0...@hotmail.com, Jun 11, 2011

Thanks! I have solved the getting bigger problem! Now is the shooting part!

Comment by xross...@gmail.com, Oct 31, 2011

突然のご連絡失礼致します。 私ども株式会社クロスプロモーションと申します。 http://xrosspro.com/index.html

弊社では様々なITを利用したサービスを提供しております。 キネクトを使用した企画を検討していたところ 以下の動画を見つけました。

Kinectでかめはめ波!改 コード公開版 http://www.youtube.com/watch?v=r0l18SWKd88

つきましては、この動画にて使用されている Kinectでかめはめ波!改 コード公開版を利用したプロモーションのしたく存じます。 若干のコード改変(プロモーションするゲーム等に合わせたエフェクトに変更)や 使用している様子の動画を使った企画の予定です。

使用するにあたって条件をお教えいただきたくご連絡差し上げました。

ご確認の上、何卒ご連絡くださいます様、 宜しくお願い申し上げます。


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