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  • Jun 30, 2009
    kat5200-0.6.2.tar.gz (Source code for version 0.6.2) file uploaded by bberlin73   -  
    Labels: Type-Source Featured
    Labels: Type-Source Featured
  • Jun 30, 2009
    kat5200-0.6.2.zip (Windows zip for version 0.6.2) file uploaded by bberlin73   -  
    Labels: Type-Archive Featured
    Labels: Type-Archive Featured
  • Jun 30, 2009
    kat5200-0.6.2-setup.exe (Windows installer for version 0.6.2) file uploaded by bberlin73   -  
    Labels: Type-Installer Featured
    Labels: Type-Installer Featured
  • Jun 25, 2009
    issue 18 (the d-pad can't be configured on player 2) commented on by alex_dou...@hotmail.com   -   ok and my b-day is 1st july and i like this emulator and it was the only one runn'in at 100% without bugs on vista (cuze of color changes happends all the time >.>)
    ok and my b-day is 1st july and i like this emulator and it was the only one runn'in at 100% without bugs on vista (cuze of color changes happends all the time >.>)
  • Jun 24, 2009
    issue 15 (Keypad 1 for Controller doesn't work) Status changed by bberlin73   -   This is fixed for the next release which should be out in the next week. Was a bug in the code.
    Status: Started
    This is fixed for the next release which should be out in the next week. Was a bug in the code.
    Status: Started
  • Jun 24, 2009
    issue 18 (the d-pad can't be configured on player 2) changed by bberlin73   -   This issue is fixed for the next release which should be out in the next week. It was a bug in the code.
    Status: Started
    Labels: Priority-High Priority-Medium
    This issue is fixed for the next release which should be out in the next week. It was a bug in the code.
    Status: Started
    Labels: Priority-High Priority-Medium
  • Jun 24, 2009
    issue 17 (Controllers problems) Status changed by bberlin73   -   For many games, you must move the stick in all directions because some games need to "calibrate" the joystick. That's part of the game and not the emulator. For Galaxian, I am increasing default sensitivity settings to 96 for next release which seems to make it work. Simply increase this in your current input settings to make it work.
    Status: Started
    For many games, you must move the stick in all directions because some games need to "calibrate" the joystick. That's part of the game and not the emulator. For Galaxian, I am increasing default sensitivity settings to 96 for next release which seems to make it work. Simply increase this in your current input settings to make it work.
    Status: Started
  • Apr 21, 2009
    issue 18 (the d-pad can't be configured on player 2) commented on by alex_dou...@hotmail.com   -   thanks,you figured that out and im runn'in on vista so maybe its a vista bug.
    thanks,you figured that out and im runn'in on vista so maybe its a vista bug.
  • Apr 21, 2009
    issue 18 (the d-pad can't be configured on player 2) commented on by alex_dou...@hotmail.com   -   thanks ,you figured that out
    thanks ,you figured that out
  • Apr 21, 2009
    issue 18 (the d-pad can't be configured on player 2) Owner changed by bberlin73   -   not sure I understand, but maybe player 2's d-pad settings are not getting saved correctly. Fix this.
    Owner: bberlin73
    not sure I understand, but maybe player 2's d-pad settings are not getting saved correctly. Fix this.
    Owner: bberlin73
  • Apr 21, 2009
    issue 15 (Keypad 1 for Controller doesn't work) Owner changed by bberlin73   -   seems familiar, think I remember seeing this at one time. I should have fixed this.
    Owner: bberlin73
    seems familiar, think I remember seeing this at one time. I should have fixed this.
    Owner: bberlin73
  • Apr 21, 2009
    issue 17 (Controllers problems) Owner changed by bberlin73   -   Need to see if I'm reseting pot to 0 on stop. Wondering if simulate analog was selected for this issue.
    Owner: bberlin73
    Need to see if I'm reseting pot to 0 on stop. Wondering if simulate analog was selected for this issue.
    Owner: bberlin73
  • Feb 16, 2009
    issue 18 (the d-pad can't be configured on player 2) reported by alex_dou...@hotmail.com   -   What steps will reproduce the problem? 1. any games 2. configure both players to its gamepad or keyboard 3. play the game and the player 2 d-pad sould stay at its default config no matter how you change it What is the expected output? What do you see instead? instead of having the correct bouttons you have left for a right for d down for x and up for w the default sould be wasd not waxd for better comfort What version of the product are you using? On what operating system? 0.6.1 Please provide any additional information below. simple the emulator can't assign the directoinnal bouttons
    What steps will reproduce the problem? 1. any games 2. configure both players to its gamepad or keyboard 3. play the game and the player 2 d-pad sould stay at its default config no matter how you change it What is the expected output? What do you see instead? instead of having the correct bouttons you have left for a right for d down for x and up for w the default sould be wasd not waxd for better comfort What version of the product are you using? On what operating system? 0.6.1 Please provide any additional information below. simple the emulator can't assign the directoinnal bouttons
  • Feb 10, 2009
    issue 17 (Controllers problems) reported by totalfreedom75   -   What steps will reproduce the problem? 1. Starting Kangaroo, Defender or Galaxian 2. 3. What is the expected output? What do you see instead? 1. Kangaroo : go right and then release key (or joystick) : the kangaroo should stop but goes left.. 2. Defender : go up and then release key : the ship should stop but goes down. 3. Galaxian : Go left or right and release key : the ship should stop but always goes right What version of the product are you using? On what operating system? 6.1. On Windows XP Pro SP3 Please provide any additional information below. The problems for Kangaroo and Defender can be solved by moving quicky the joystick up and down (Defender) or in all directions (Kangaroo). Unfortunately, it doesn't work with Galaxian.
    What steps will reproduce the problem? 1. Starting Kangaroo, Defender or Galaxian 2. 3. What is the expected output? What do you see instead? 1. Kangaroo : go right and then release key (or joystick) : the kangaroo should stop but goes left.. 2. Defender : go up and then release key : the ship should stop but goes down. 3. Galaxian : Go left or right and release key : the ship should stop but always goes right What version of the product are you using? On what operating system? 6.1. On Windows XP Pro SP3 Please provide any additional information below. The problems for Kangaroo and Defender can be solved by moving quicky the joystick up and down (Defender) or in all directions (Kangaroo). Unfortunately, it doesn't work with Galaxian.
  • Feb 10, 2009
    issue 15 (Keypad 1 for Controller doesn't work) commented on by totalfreedom75   -   I confirm the problem. same problem occurs also when running Defender (Keypad 0 and 2 to 6 are fully working) or Battlezone (no demo mode)
    I confirm the problem. same problem occurs also when running Defender (Keypad 0 and 2 to 6 are fully working) or Battlezone (no demo mode)
  • Jan 27, 2009
    issue 15 (Keypad 1 for Controller doesn't work) reported by jwsigma4   -   What steps will reproduce the problem? 1. Load "Rescue on Fractalis" 2. Assign the Keypad 1 key to pretty much any key on the keyboard 3. Watch as the game refuses to accept the input (aka doesn't land the plane) What is the expected output? What do you see instead? Expected: plane lands. Actuality: nothing happens. No sound, no feedback, nothing. Plane keeps on flying. What version of the product are you using? On what operating system? .061 on Windows XP Home SP3 Please provide any additional information below. The old .4 version of the emulator didn't seem to have this problem. Hardware used: OEM Playstation controller through Super Dual Box adapter Microsoft Natural Elite Keyboard USB Logitech MX518 USB Mouse
    What steps will reproduce the problem? 1. Load "Rescue on Fractalis" 2. Assign the Keypad 1 key to pretty much any key on the keyboard 3. Watch as the game refuses to accept the input (aka doesn't land the plane) What is the expected output? What do you see instead? Expected: plane lands. Actuality: nothing happens. No sound, no feedback, nothing. Plane keeps on flying. What version of the product are you using? On what operating system? .061 on Windows XP Home SP3 Please provide any additional information below. The old .4 version of the emulator didn't seem to have this problem. Hardware used: OEM Playstation controller through Super Dual Box adapter Microsoft Natural Elite Keyboard USB Logitech MX518 USB Mouse

Older

  • Oct 16, 2008
    issue 14 (Check if we need to include zlib.m4) Status changed by bberlin73   -   Include in an m4 folder. fixed.
    Status: Fixed
    Include in an m4 folder. fixed.
    Status: Fixed
  • Oct 15, 2008
    issue 12 (Back event from joystick button happens twice) Status changed by bberlin73   -   Did two things to fix. In sdl_if.c, added a call to SDL_JoystickEventState to clear the queue at GUI start. Also, in guimain.cpp, we were treating both Press and Release events as Press. It appears to be fixed now.
    Status: Fixed
    Did two things to fix. In sdl_if.c, added a call to SDL_JoystickEventState to clear the queue at GUI start. Also, in guimain.cpp, we were treating both Press and Release events as Press. It appears to be fixed now.
    Status: Fixed
  • Oct 14, 2008
    issue 13 (Cannot get to root directory in Linux) Status changed by bberlin73   -   Handle situation where the only '/' is character index 0. Works now.
    Status: Fixed
    Handle situation where the only '/' is character index 0. Works now.
    Status: Fixed
  • Oct 14, 2008
    issue 11 (Deadzone saved as 4% when set to 5%) Status changed by bberlin73   -   Fixed it by doing a simple add 0.5 before saving the value.
    Status: Fixed
    Fixed it by doing a simple add 0.5 before saving the value.
    Status: Fixed
  • Oct 14, 2008
    issue 14 (Check if we need to include zlib.m4) reported by bberlin73   -   We might need to include this in the src to get the configure script made properly. Check into how best to do.
    We might need to include this in the src to get the configure script made properly. Check into how best to do.
  • Oct 13, 2008
    issue 13 (Cannot get to root directory in Linux) reported by bberlin73   -   The filebrowser in the GUI does not let us get up to the root directory. Fix.
    The filebrowser in the GUI does not let us get up to the root directory. Fix.
  • Oct 12, 2008
    issue 12 (Back event from joystick button happens twice) reported by bberlin73   -   It appears that when you use the joystick button for the back event, it registers twice so that if you press it during the game it will go to gui and immediately back to game. Fix it.
    It appears that when you use the joystick button for the back event, it registers twice so that if you press it during the game it will go to gui and immediately back to game. Fix it.
  • Oct 12, 2008
    issue 11 (Deadzone saved as 4% when set to 5%) reported by bberlin73   -   This must be a rounding error with the control since it is double precision. Fix it.
    This must be a rounding error with the control since it is double precision. Fix it.
  • Oct 10, 2008
    issue 8 (User keys set to Joystick buttons won't work in GUI) Status changed by bberlin73   -   Now fixed. joyEvent in guimain.cpp had been declared based on a previous joysticklistener definition. Now it recognizes input correctly.
    Status: Fixed
    Now fixed. joyEvent in guimain.cpp had been declared based on a previous joysticklistener definition. Now it recognizes input correctly.
    Status: Fixed
  • Oct 10, 2008
    issue 5 (Make Launcher faster to load up) Status changed by bberlin73   -   Made a couple of changes. Made it so the db_get_profiles function doesn't go through all entries each time one is found. Also made it where we load up only the selected view in romlaucher.cpp. Cut the time in about half.
    Status: Fixed
    Made a couple of changes. Made it so the db_get_profiles function doesn't go through all entries each time one is found. Also made it where we load up only the selected view in romlaucher.cpp. Cut the time in about half.
    Status: Fixed
  • Oct 09, 2008
    issue 2 (Machine not remembered if we exit while playing) Status changed by bberlin73   -   Now saving config when we load an image and determine machine in media.c.
    Status: Fixed
    Now saving config when we load an image and determine machine in media.c.
    Status: Fixed
  • Oct 09, 2008
    issue 10 (Type = Auto after backing from game twice) Status changed by bberlin73   -   Ok, no big deal. It's fixed in guimain.cpp - launch. Just saved the mapping when not re-loading the image.
    Status: Fixed
    Ok, no big deal. It's fixed in guimain.cpp - launch. Just saved the mapping when not re-loading the image.
    Status: Fixed
  • Oct 09, 2008
    issue 10 (Type = Auto after backing from game twice) reported by bberlin73   -   Start a game and back out and it will tell you cart mapping. Go back into game and come out again and it will say auto. Fix this, could cause mapping issues.
    Start a game and back out and it will tell you cart mapping. Go back into game and come out again and it will say auto. Fix this, could cause mapping issues.
  • Oct 09, 2008
    issue 9 (BASIC games) commented on by bberlin73   -   I'm not supporting these directly, need to look into it.
    I'm not supporting these directly, need to look into it.
  • Oct 08, 2008
    issue 6 (Loading Montezuma's Revenge) Status changed by bberlin73   -   I think it's fixed, but the whole apostrophe sqlite issue affects alot of things. Just keep it open for now.
    Status: Fixed
    I think it's fixed, but the whole apostrophe sqlite issue affects alot of things. Just keep it open for now.
    Status: Fixed
  • Oct 08, 2008
    issue 9 (BASIC games) reported by jasonw...@comcast.net   -   What steps will reproduce the problem? 1. load a .BAS or BASIC game 2. 3. What is the expected output? What do you see instead? Expected output - BASIC game should load. What I see - a BASIC menu with 4 options What version of the product are you using? On what operating system? Windows VISTA / build/test version of kat5200 Please provide any additional information below. Not sure if this is a bug or not but had nowhere to ask, sorry.
    What steps will reproduce the problem? 1. load a .BAS or BASIC game 2. 3. What is the expected output? What do you see instead? Expected output - BASIC game should load. What I see - a BASIC menu with 4 options What version of the product are you using? On what operating system? Windows VISTA / build/test version of kat5200 Please provide any additional information below. Not sure if this is a bug or not but had nowhere to ask, sorry.
  • Oct 08, 2008
    issue 7 (Always detecting axis in User Interface input) Status changed by bberlin73   -  
    Status: Verified
    Status: Verified
  • Oct 08, 2008
    issue 7 (Always detecting axis in User Interface input) commented on by bberlin73   -   Setup code the same as inputcfg.cpp. Works now
    Setup code the same as inputcfg.cpp. Works now
  • Oct 07, 2008
    issue 8 (User keys set to Joystick buttons won't work in GUI) reported by bberlin73   -   Check this out. Don't we have a global joystick listener?
    Check this out. Don't we have a global joystick listener?
  • Oct 07, 2008
    issue 7 (Always detecting axis in User Interface input) reported by bberlin73   -   Remember that issue you had in the input Auto-Detect where it always saw an axis. You have it in User Interface menu as well
    Remember that issue you had in the input Auto-Detect where it always saw an axis. You have it in User Interface menu as well
  • Oct 07, 2008
    issue 6 (Loading Montezuma's Revenge) changed by bberlin73   -   This doesn't load from gui but will on last rom.
    Summary: Loading Montezuma's Revenge
    Labels: Priority-High Priority-Medium
    This doesn't load from gui but will on last rom.
    Summary: Loading Montezuma's Revenge
    Labels: Priority-High Priority-Medium
  • Oct 07, 2008
    issue 6 (Loading Montezuma') reported by bberlin73   -   What steps will reproduce the problem? 1. 2. 3. What is the expected output? What do you see instead? Please use labels and text to provide additional information.
    What steps will reproduce the problem? 1. 2. 3. What is the expected output? What do you see instead? Please use labels and text to provide additional information.
  • Oct 07, 2008
    issue 5 (Make Launcher faster to load up) reported by bberlin73   -   It's somewhat slow to load. Might could do something where we only load up the particular view. Also, if the db had images all in alpha order maybe that would save time not have to sort them.
    It's somewhat slow to load. Might could do something where we only load up the particular view. Also, if the db had images all in alpha order maybe that would save time not have to sort them.
  • Oct 06, 2008
    issue 4 (Add Trackball/Mouse support for 8-bits) reported by bberlin73   -   Like it says.
    Like it says.
  • Oct 06, 2008
    issue 3 (ROF - black line on left of start screen) reported by bberlin73   -   Rescue on Fractalus has a black line on the left side of the start screen. Fix it.
    Rescue on Fractalus has a black line on the left side of the start screen. Fix it.
  • Oct 06, 2008
    issue 2 (Machine not remembered if we exit while playing) reported by bberlin73   -   Unless we quit from the gui, the machine is not remembered. May need to save config before exit regardless of situation
    Unless we quit from the gui, the machine is not remembered. May need to save config before exit regardless of situation
  • Oct 06, 2008
    issue 1 (Dropdowns get clipped in RomLauncher) reported by bberlin73   -   Exactly what it says. The dropdowns on the tabs in romlauncher.cpp are getting clipped by size of tab. They may need to belong to the launcher. Workaround is to use mouse wheel to move through choices.
    Exactly what it says. The dropdowns on the tabs in romlauncher.cpp are getting clipped by size of tab. They may need to belong to the launcher. Workaround is to use mouse wheel to move through choices.
  • Oct 02, 2008
    Project kat5200 created by bberlin73   -   An emulator for the Atari 5200 and 8-bit line of computers
    An emulator for the Atari 5200 and 8-bit line of computers
 
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