
kanjiateoni
KanjiTori (the name has changed from Kanji Ateoni) is a 3D learning game, mainly designed for learning Kanji, but also useful for learning other things (even Morse code). The next release 0.4 will be able to handle vocabulary too. The game is written in Java and uses the jMonkeyEngine. Currently, only Windows is supported. It is in an early stage.
You are in a maze (3D, first person view). You see some 'bots' moving randomly through the maze, and every bot has a kanji (or letter, or flag etc) attached. In the lower left corner of your screen you can see a definition (or a question, a reading etc), and your task is to catch the related bot while avoiding the others. If you got the right one, it disappears, and you get the next definition.
One goal is to make the game as flexible and configurable as possible. It is easy to add new lessons and maps, and you can learn different kinds of content (unicode letters, vocabulary, graphics etc).
If you're curious to see what happens in this project, check the news page from time to time: http://code.google.com/p/kanjiateoni/wiki/News
Special thanks to Detlef Pierre Pfeifer, who gave the permission to use the flags from his website in KanjiTori.
Have fun!
Daniel
Mail: danielgronau@gmail.com
Other Google Code Projects: * monkeymahjongg (http://code.google.com/p/monkey-mahjongg/) * German Translation of the "Japanese Grammar Guide" (http://code.google.com/p/guide-to-japanese-translation-de)
Project Information
- License: GNU GPL v3
- svn-based source control
Labels:
Java
Learning
Game
Kanji
3D
Vocabulary
jMonkeyEngine
JME