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# 对士气的代码研究

  • 代码已经完成,未完整测试

士气

士气应该以50为基础,高于则自动降低,低于则自动升高。 或者基础与统御有关,例如为6*统御。这样10的统御提供60的基础士气,而0的统御则可能士气为0。

研究

士气:

  • MB中每天降低士气的代码已经找到。此外还因为没食物、招募俘虏,降低士气。
  • 使用方式为(call_script, "script_change_player_party_morale", -3),
  • 思路:每天24小时检查,若士气在50之下,则提升士气3,反之不管(程序自身在降低士气)
  • 可以用(party_get_morale, ":cur_morale", "p_main_party"),取得部队士气

代码完成,写入module_triggers.py,未能上传道code.google.com,似乎我的SVN有问题

#subwolf write
#army moral +/-,if moral<player army TongYu*6,+moral
(0, 0, 24,[],[
#get player party moral
	(party_get_morale,":player_party_morale","p_main_party"),
	#get party leadership
	(party_get_skill_level, ":leadership_skill", "p_main_party", skl_leadership),
	(val_mul,":leadership_skill",6),
	#moral<6*leadership,+morale
	(try_begin),
		(lt,":player_party_morale",":leadership_skill"),
		(call_script, "script_change_player_party_morale", 3),
		(display_message,"@morale added"),
	(try_end),
	(assign,reg1,":leadership_skill"),
	(assign,reg2,":player_party_morale"),
	(display_message,"@ledership={reg1},party morale={reg2}"),
	
]),

注意,display_message,要直接写文字,必须以@开头。


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