| Issue 1: | Implement a basic ray casting algorithm for drawing the voxels | |
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A basic raycasting algorithm looks like: For each pixel: - Determine direction of camera ray - IF current point is outside of chunk range on any of the axes && direction is pointing outside of chunks on that axis, STOP, else - Step along the camera ray until collision occurs with a full pixel - Render the pixel on the screen that color Examine http://maverick.inria.fr/Publications/2009/CNLE09/index.php for more ideas.
Dec 2, 2013
Project Member
#1
joerivan...@gmail.com
Status:
Fixed
Dec 4, 2013
This issue was closed by revision r5. |