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FAQ
Frequently Asked QuestionsDoes jslibs requires Mozilla Firefox ?No, jslibs is stand-alone and only requires spidermonkey, the Mozilla's javascript engine. Spidermonkey (js32.dll) is provided within any jslibs package. Is there a Linux version of jslibs available ?Yes, you just have to checkout the current source code and type make all. All modules do not run on Linux (like jswinshell and jswinhost). To have a complete list about witch modules are available under Linux, see the status page. If you have issues about building jslibs under Linux, please refer this page or create a new issue. How to contribute to this project ?Contact me at soubok+jslibs@gmail.com. What skill are you looking for ?
Why did you release jslibs under GPL license ?Because I think it is the best way to get contributions to the project. Can I test jslibs ?Yes, you can download a jslibs packages in the download section or in the project group. Any feedback will be greatly appretiated ! Contact me at soubok+jslibs@gmail.com. How can I give feedback about jslibs ?By e-mail : soubok+jslibs@gmail.com. Where should I report bugs or enhancements ?Go in the Issues section and click New Issue. What is the aim of this project ?The first aim of this project is to prove programmers how much powerful Javascript language is. Using Javascript in a web page is quite nice but this don't show it as a versatile language."By 2011, we will recognize JavaScript as a language with a better set of features for developing modern applications." - Stuart Halloway (...) The second aim of this project is to prepare the basis of a 3D game engine. One Year ago I started to create a 3D engine in C++ but the code became complex and not flexible enough. This is why I try with this new approach :Everything that is not time-critical can be written in Javascript. |
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