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  • May 23, 2009
    issue 5 (Track High scores) commented on by guntanis   -   Oh also, I implemented some score variation, but this might need some work, right now it's just random.
    Oh also, I implemented some score variation, but this might need some work, right now it's just random.
  • May 23, 2009
    issue 5 (Track High scores) commented on by guntanis   -   hey, I have completed this, also made the snake grow, and I'm working on addng some "challenge" functionality. I would like to collaborate with this code.
    hey, I have completed this, also made the snake grow, and I'm working on addng some "challenge" functionality. I would like to collaborate with this code.
  • May 07, 2009
    issue 7 (Problems with turning around and moving down one row. (Usabi...) Status changed by willis.rh   -   Thank you for the issue submission dmar198. I am aware of this issue, and will do my best to debug and fix it. Thanks again
    Status: Accepted
    Thank you for the issue submission dmar198. I am aware of this issue, and will do my best to debug and fix it. Thanks again
    Status: Accepted
  • May 07, 2009
    issue 2 (Cherry doesn't display when expected if not already cached b...) Status changed by willis.rh   -   done
    Status: Fixed
    done
    Status: Fixed
  • May 04, 2009
    issue 7 (Problems with turning around and moving down one row. (Usabi...) reported by dmar198   -   If the snake is moving in a direction A, and you prompt it to move in a perpendicular direction B, and then in a direction parallel to A, (for example, in the attempt to turn around, or to move down one row in the gird,) and if all of this is done too quickly, the snake will either 'die' (in the case of a turn-around) or the sequence will not be carried out (in the case of moving down one row). What version of the product are you using? On what operating system? I am using a library computer, perhaps Windows 2000 or XP. I am using the December 20, 2008 edition of snakey.
    If the snake is moving in a direction A, and you prompt it to move in a perpendicular direction B, and then in a direction parallel to A, (for example, in the attempt to turn around, or to move down one row in the gird,) and if all of this is done too quickly, the snake will either 'die' (in the case of a turn-around) or the sequence will not be carried out (in the case of moving down one row). What version of the product are you using? On what operating system? I am using a library computer, perhaps Windows 2000 or XP. I am using the December 20, 2008 edition of snakey.
  • Dec 20, 2008
    r42 (updated css comment ) committed by willis.rh   -   updated css comment
    updated css comment
  • Dec 20, 2008
    r41 (updated css ) committed by willis.rh   -   updated css
    updated css
  • Dec 20, 2008
    r40 (formatting ) committed by willis.rh   -   formatting
    formatting
  • Dec 20, 2008
    r39 (IE6 JS and styling bug fixes ) committed by willis.rh   -   IE6 JS and styling bug fixes
    IE6 JS and styling bug fixes
  • Dec 20, 2008
    r38 (fixed IE6 CSS position bug : added left:0 ) committed by willis.rh   -   fixed IE6 CSS position bug : added left:0
    fixed IE6 CSS position bug : added left:0
  • Dec 02, 2008
    r37 (tweaks ) committed by willis.rh   -   tweaks
    tweaks
  • Dec 02, 2008
    r36 (tiny update, added <br/> to pause msg ) committed by willis.rh   -   tiny update, added <br/> to pause msg
    tiny update, added <br/> to pause msg
  • Dec 02, 2008
    issue 3 (Improve notice messages) commented on by willis.rh   -   For now I've added (N lives remaining) to the map message, but I don't think this is entirely sufficient.
    For now I've added (N lives remaining) to the map message, but I don't think this is entirely sufficient.
  • Dec 02, 2008
    issue 6 (Pausing game inbetween levels causes display issues) reported by willis.rh   -   What steps will reproduce the problem? 1. Click the "Start Game" button 2. Press "P" before the game has started 3. Continue pressing "P" What is the expected output? What do you see instead? Expected output is nothing should happen, or it should only pause once the level has loaded.
    What steps will reproduce the problem? 1. Click the "Start Game" button 2. Press "P" before the game has started 3. Continue pressing "P" What is the expected output? What do you see instead? Expected output is nothing should happen, or it should only pause once the level has loaded.
  • Dec 02, 2008
    r35 (properly implemented snake speed... speed is also now set as...) committed by willis.rh   -   properly implemented snake speed... speed is also now set as a level attribute
    properly implemented snake speed... speed is also now set as a level attribute
  • Dec 01, 2008
    r34 (made html valid XHTML 1.1 which means i can't use the noscri...) committed by willis.rh   -   made html valid XHTML 1.1 which means i can't use the noscript tag, not a big loss
    made html valid XHTML 1.1 which means i can't use the noscript tag, not a big loss
  • Dec 01, 2008
    r33 (changed mimetype for this image ) committed by willis.rh   -   changed mimetype for this image
    changed mimetype for this image
  • Dec 01, 2008
    r32 (added screenshot image of snakey ) committed by willis.rh   -   added screenshot image of snakey
    added screenshot image of snakey
  • Dec 01, 2008
    r31 (updated info content ) committed by willis.rh   -   updated info content
    updated info content
  • Dec 01, 2008
    r30 (updated copyright message again, i think this one is nice ;)...) committed by willis.rh   -   updated copyright message again, i think this one is nice ;)
    updated copyright message again, i think this one is nice ;)
  • Dec 01, 2008
    r29 (cleaned up copyright once again ) committed by willis.rh   -   cleaned up copyright once again
    cleaned up copyright once again
  • Dec 01, 2008
    r28 (updated email image path ) committed by willis.rh   -   updated email image path
    updated email image path
  • Dec 01, 2008
    r27 (added ui fade effects ) committed by willis.rh   -   added ui fade effects
    added ui fade effects
  • Dec 01, 2008
    r26 (adjusted path to jquery : let google host it ) committed by willis.rh   -   adjusted path to jquery : let google host it
    adjusted path to jquery : let google host it
  • Dec 01, 2008
    r25 (small update to html ) committed by willis.rh   -   small update to html
    small update to html
  • Dec 01, 2008
    r24 (updated copyright notice, added email and URL ) committed by willis.rh   -   updated copyright notice, added email and URL
    updated copyright notice, added email and URL
  • Dec 01, 2008
    r23 (fixed background grid path ) committed by willis.rh   -   fixed background grid path
    fixed background grid path
  • Oct 06, 2008
    r22 (added correct browser urls ) committed by willis.rh   -   added correct browser urls
    added correct browser urls
  • Oct 06, 2008
    r21 (prevented ajax highscore events ) committed by willis.rh   -   prevented ajax highscore events
    prevented ajax highscore events
  • Oct 06, 2008
    r20 (big updates, added html and css for future high scores ) committed by willis.rh   -   big updates, added html and css for future high scores
    big updates, added html and css for future high scores
  • Oct 05, 2008
    r19 (added correct copyright notice ) committed by willis.rh   -   added correct copyright notice
    added correct copyright notice
  • Oct 05, 2008
    issue 5 (Track High scores) Labels changed by willis.rh   -  
    Labels: Type-Enhancement Type-Defect
    Labels: Type-Enhancement Type-Defect
  • Oct 05, 2008
    issue 5 (Track High scores) reported by willis.rh   -   I need to build the frontend and backend functionality that will allow the game to keep track of high scores.
    I need to build the frontend and backend functionality that will allow the game to keep track of high scores.
  • Oct 05, 2008
    issue 4 (Introduce new levels) reported by willis.rh   -   I need to create more levels, I'm thinking 10 is a good number for now. Introducing more levels will give more variation on the score, so this is need if I want to start tracking high scores.
    I need to create more levels, I'm thinking 10 is a good number for now. Introducing more levels will give more variation on the score, so this is need if I want to start tracking high scores.
  • Oct 05, 2008
    r18 (updates ) committed by willis.rh   -   updates
    updates
  • Oct 05, 2008
    issue 3 (Improve notice messages) reported by willis.rh   -   If you slither into a wall or yourself, it's not obvious you have lost a life. The game needs a better way of informing the user they have lost a life.
    If you slither into a wall or yourself, it's not obvious you have lost a life. The game needs a better way of informing the user they have lost a life.
  • Oct 05, 2008
    issue 2 (Cherry doesn't display when expected if not already cached b...) reported by willis.rh   -   I simply need to pre-cache the cherry image on page load.
    I simply need to pre-cache the cherry image on page load.
  • Oct 03, 2008
    r17 (updated ) committed by willis.rh   -   updated
    updated
  • Oct 03, 2008
    r16 (changed subversion mime-type to text/css for css files ) committed by willis.rh   -   changed subversion mime-type to text/css for css files
    changed subversion mime-type to text/css for css files
  • Oct 03, 2008
    r15 (testing using source files from subversion ) committed by willis.rh   -   testing using source files from subversion
    testing using source files from subversion
  • Oct 03, 2008
    r14 (changed svn:mime-type to text/html ) committed by willis.rh   -   changed svn:mime-type to text/html
    changed svn:mime-type to text/html
  • Oct 02, 2008
    r13 (reverted back to preventing default behavior only for certai...) committed by willis.rh   -   reverted back to preventing default behavior only for certain keys
    reverted back to preventing default behavior only for certain keys
  • Oct 02, 2008
    r12 (prevent default browser behavior for all keypresses ) committed by willis.rh   -   prevent default browser behavior for all keypresses
    prevent default browser behavior for all keypresses
  • Oct 02, 2008
    r11 (removed todo comment ) committed by willis.rh   -   removed todo comment
    removed todo comment
  • Oct 02, 2008
    r10 (updated ) committed by willis.rh   -   updated
    updated
  • Oct 02, 2008
    r9 (- added new map overlay layer - updated the index.html conte...) committed by willis.rh   -   - added new map overlay layer - updated the index.html content
    - added new map overlay layer - updated the index.html content
  • Oct 02, 2008
    r8 (added snake images ) committed by willis.rh   -   added snake images
    added snake images
  • Oct 02, 2008
    r7 (added snake image directory ) committed by willis.rh   -   added snake image directory
    added snake image directory
  • Oct 02, 2008
    r6 (updates ) committed by willis.rh   -   updates
    updates
  • Oct 02, 2008
    r5 (checked in snakey demo files ) committed by willis.rh   -   checked in snakey demo files
    checked in snakey demo files
 
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