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  ID Type Status Priority Milestone Owner   Summary + Labels ...
  9 Enhancement New Medium Release3.0 ----   Reading image data from TextureRenderer  
  10 Defect New Low Release2.1 ----   ImageLoader doesn't recieve flip flag  
  20 Defect New Medium Release2.1 ----   Transparency broken since r4031 in TestJMEDesktop with lwjgl  
  24 Defect New High Release2.1 ----   key input handling not working when using StandardGame with JOGL renderer and AWT input system  
  25 Defect New Medium Release2.1 ----   swingui test button events not working on MacOS 10.5.5, Java 1.5_0_16  
  31 Defect New Low Release2.1 ----   Fix TestCubeMapGLSL missing texture  
  35 Defect Accepted High ---- gouessej   MouseLookHandler in FirstPersonHandler does not work properly with the JOGL renderer  
  39 Defect New Medium Release2.1 ----   TestSerial throws a NotSerializableException  
  40 Defect New Medium Release2.1 ----   Binary saving system severely limited.  
  41 Defect New Medium ---- ----   CanvasConstructor logic doesn't work in DisplaySystem with StandardGame (proposed fix).  
  44 Defect New Medium ---- ----   All of the demos fail in ubuntu 9.04 w/ ati card  
  45 Defect New Medium ---- ----   3d texture capability test  
  46 Defect New Medium ---- ----   bug in com.jmex.model.ogrexml.anim.MeshAnimationController  
  47 Enhancement Accepted Low Release3.0 ShadowIsLord   Create input binding dialog  
  48 Defect Accepted High Release3.0 ShadowIsLord   AWT mouse input implementation  
  49 Defect Accepted Low Release3.0 ShadowIsLord   JInput joystick input implementation  
  50 Enhancement Accepted Medium Release3.0 ShadowIsLord   AppState addition  
  51 Enhancement Accepted Medium Release3.0 ShadowIsLord   Canvas rendering  
  52 Enhancement Started High Release3.0 ShadowIsLord   Renderer capabilities  
  53 Defect Accepted Medium Release3.0 ShadowIsLord   Split renderer into multiple modules  
  54 Enhancement Accepted Low Release3.0 ShadowIsLord   Array and 3D textures  
  55 Enhancement Accepted Low Release3.0 ShadowIsLord   Binary and XML import/export  
  56 Defect Accepted High Release3.0 ShadowIsLord   Image flipping for more texture loaders  
  57 Defect Accepted Medium Release3.0 ShadowIsLord   OBJ format material import  
  58 Enhancement Accepted Medium Release3.0 ShadowIsLord   Interleaved VBO  
  59 Enhancement Accepted Low Release3.0 ShadowIsLord   MRT support in FrameBuffer  
  60 Defect Accepted Critical Release3.0 ShadowIsLord   Fix lighting shader  
  61 Defect New Medium ---- ----   remove unneccessary generic declarations  
  62 Enhancement Accepted Low Release3.0 ShadowIsLord   Integrate reflection/refraction shader with phong lighting  
  63 Enhancement Accepted Low Release3.0 ShadowIsLord   Collision system  
  64 Enhancement Accepted Low Release3.0 ShadowIsLord   Built-in fog, skinning and shadowing  
  65 Defect Accepted Medium ---- ----   TestStandardGame exists with access violation  
  67 Enhancement Accepted High Release3.0 ShadowIsLord   AppSettings to allow registry/file out  
  68 Defect Accepted Critical Release3.0 ShadowIsLord   Failure to set draw buffer to back buffer after depth only FBO render  
  69 Defect Accepted Critical Release3.0 ShadowIsLord   Test case for IDList  
  70 Defect Accepted Medium Release3.0 ShadowIsLord   Proper VAO usage  
  71 Enhancement Accepted Medium Release3.0 ShadowIsLord   Updating textures should use glTexSubImage  
  72 Defect Accepted Medium Release3.0 ShadowIsLord   R texture coordinate wrap/clamp for cubemaps  
  73 Defect Accepted Medium Release3.0 ShadowIsLord   RTT mipmaps  
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