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jmeterra

jmeterra is a large scale terrain engine for the jMonkey Engine, a java 3d engine based on lwjgl.

Architecture

jmeterra is built around a pluggable dynamic loading mechanism: Loading of heightmap information, generating terrain geometry, applying textures are assigned to multiple view distance passes. Loading additional information (e.g. scene geometry like trees, rocks...) can be assigned to a custom pass, and plugged into the system.

Origin

jmeterra is based on the jMonkeyEngine, a high performance scene graph engine for java. The original code was announced by it's creator, tijl aka. llama, on the jME forums in this post:

The original website for the project: Also read the initial source code release notes: and the old demo release notes/troubleshooting session:

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