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Jitter Physics is a fast and lightweight physics engine written in C#.

Platforms and Frameworks

• Every platform which supports .NET/Mono

• Works with the Mono framework on Linux/Mac without any recompilation

• Also supports the XBox360 and the WindowsPhone

• No dependencies. Every 3D engine/framework is supported: OpenTK, SlimDX, SharpDX, XNA, IrrlichtEngine

Overall Design

• Written in pure C# with a clean and object orientated API

• Optimized for low to no garbage collections and maximum speed

• Supported Shapes: TriangleMesh, Terrain, Compound, MinkowskiSum, Box, Sphere, Cylinder, Cone, Capsule, ConvexHull

• Take advantage of multi-core CPUs by using the internal multithreading of the engine

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