Jitter Physics is a fast and lightweight physics engine written in C#.Platforms and Frameworks • Every platform which supports .NET/Mono • Works with the Mono framework on Linux/Mac without any recompilation • Also supports the XBox360 and the WindowsPhone • No dependencies. Every 3D engine/framework is supported: OpenTK, SlimDX, SharpDX, XNA, IrrlichtEngine Overall Design • Written in pure C# with a clean and object orientated API • Optimized for low to no garbage collections and maximum speed • Supported Shapes: TriangleMesh, Terrain, Compound, MinkowskiSum, Box, Sphere, Cylinder, Cone, Capsule, ConvexHull • Take advantage of multi-core CPUs by using the internal multithreading of the engine
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