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MOVED/REFACTORED

The JameE project and project goals have been refactored.

The typing and serialization infrastructure (which is quite robust) has been separated, renamed and moved. You can now find said code under the new name js-tipos, hosted on GitHub.

The rest of JameE will likely be ported to utilize more sophisticated development tools and approaches, with news of such to be shared upon tangible progress.

Thank you to all who contributed and offered feedback!


Original Welcome

JameE (pronounced like the English name "Jamie") is game engine for HTML5 & JavaScript.

The project is just getting started, with hopefully a bright and useful future.

Initial emphasis is on:

  • Framework for strong(er)-typing in JavaScript.
  • 2-D rendering and FX using the HTML5 Canvas.
  • Asynchronous level loading.
  • Collision detection.
  • Optimization around Google V8 and other mainstream JavaScript JIT compilers.

Later items will likely include:

  • Path finding.
  • Particle systems.
  • Animation.
  • Level design mode/tools.
  • JavaScript pre-processing / off-line optimization.

And of course at some point:

Want to comment, contribute, or license for your closed source or non-GPL'd project? Contact fastduck8000.

Where does the name come from? Glad you asked! It's a fusion of /J/avascript, g/ame/, and /E/ngine.

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