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jaikuengine-mobile-client
JaikuEngine Mobile Client
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Source path:
svn
/
trunk
/
keyevents
/
serveranim.h
r21
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// Copyright (c) 2007-2009 Google Inc.
// Copyright (c) 2006-2007 Jaiku Ltd.
// Copyright (c) 2002-2006 Mika Raento and Renaud Petit
//
// This software is licensed at your choice under either 1 or 2 below.
//
// 1. MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// 2. Gnu General Public license 2.0
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
// This file is part of the JaikuEngine mobile client.
#ifndef JAIKU_KEYEVENTS_SERVERANIM_H__
#define JAIKU_KEYEVENTS_SERVERANIM_H__
// System includes.
#include <e32property.h>
#include <w32adll.h>
// Local includes.
#include "keyevents/client_server_constants.h"
// The class CKeyEventsAnim is the key event listener.
// It gets all raw input events from the window server and
// updates an RProperty whenever it sees a keydown event.
// It is instantiated from CKeyEventsServerDll::CreateInstanceL
// when client side code calls RAnim::Construct.
//
// Although the class is an animation class, it doesn't ever draw
// anything or take any commands (as would normally be the case
// for an animation dll). It does take initialization
// parameters in the form of a TKeyServerArgs struct pointer
// passed to RAnim::Construct, which specifies the property
// category and name to update. The category and key need to
// be passed to this class so that they can be defined in
// a process with a suitable SecureUID (you can only define
// new keys with category==process's SecureUID on v9, this
// dll gets loaded into the window server, and it owns the
// namespace, we can't guarantee we wouldn't clash).
//
// To share efficiently over multiple clients the best way is
// to build a separate client-server layer on top of the keyevents
// client dll, since that would allow for sharing a single instance
// over multiple client processes.
//
// Should you want to extent the functionality, you can either
// pass more args to Construct by extending TKeyServerArgs, or
// by starting to define commands. E.g., getting it to listen
// to specific keypresses could be done as new flags in Construct+
// additional RProperty keys to update.
//
// We use an RProperty instead of an asynchronous command so
// that potentially several interested clients can get
// notifications without having to have more than one instance
// listening to key events, as it inserts code into any input
// event codepath. This is slightly broken though, as the
// different clients will need to collaborate on getting an
// instance running and the category+key to use.
//
// TODO(mikie): if we want to listen to several different events
// in the future, using separate async commands for those would
// probably make more sense than several properties.
//
class CKeyEventsAnim : public CWindowAnim {
public:
virtual ~CKeyEventsAnim();
// CWindowAnim
void ConstructL(TAny* aArgs, TBool aHasFocus);
TInt CommandReplyL(TInt aCommand, TAny* aArgs);
void Command(TInt aCommand, TAny* aArgs);
void Redraw();
void Animate(TDateTime* aDateTime);
void FocusChanged(TBool aState);
TBool OfferRawEvent(const TRawEvent &aRawEvent);
private:
CKeyEventsAnim();
friend class CKeyEventsServerDll;
RProperty keyevent_notification_property_;
TInt event_count_;
};
#endif // JAIKU_KEYEVENTS_SERVERANIM_H__
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Change log
r2
by mika.raento on Mar 11, 2009
Diff
initial import
Go to:
/trunk/.p4config
/trunk/BlackBoard
/trunk/BlackBoard/common
...mon/BlackBoardFactory_common.mmp
...ard/common/BlackBoard_common.mmp
...nk/BlackBoard/common/S60_3rd_FP1
...FP1/BlackBoardFactory-thumbU.DEF
..._FP1/BlackBoardFactory-winsU.DEF
/trunk/BlackBoard/common/S60_3rd_MR
..._MR/BlackBoardFactory-thumbU.DEF
...d_MR/BlackBoardFactory-winsU.DEF
...k/BlackBoard/common/SERIES60_V21
...60_V21/BLACKBOARDDATA-THUMBU.DEF
...V21/BLACKBOARDFACTORY-THUMBU.DEF
..._V21/BLACKBOARDFACTORY-WINSU.DEF
/trunk/BlackBoard/gv1
...lackBoard/gv1/BlackBoardData.mmp
...lackBoard/gv1/BlackBoardData.pkg
...kBoard/gv1/BlackBoardFactory.mmp
...kBoard/gv1/BlackBoardFactory.pkg
...ackBoard/gv1/BlackBoard_test.mmp
/trunk/BlackBoard/gv1/bld.inf
/trunk/BlackBoard/gv2
...lackBoard/gv2/BlackBoardData.mmp
...lackBoard/gv2/BlackBoardData.pkg
...kBoard/gv2/BlackBoardFactory.mmp
...kBoard/gv2/BlackBoardFactory.pkg
/trunk/BlackBoard/gv2/bld.inf
...k/BlackBoard/gv2/test_common.mmp
/trunk/BlackBoard/gv3
...lackBoard/gv3/BlackBoardData.mmp
...lackBoard/gv3/BlackBoardData.pkg
...v3/BlackBoardData_S60_3rd_MR.pkg
...kBoard/gv3/BlackBoardFactory.mmp
...kBoard/gv3/BlackBoardFactory.pkg
...BlackBoardFactory_S60_3rd_MR.pkg
...ackBoard/gv3/BlackBoard_test.mmp
/trunk/BlackBoard/gv3/bld.inf
...k/BlackBoard/gv3/test_common.mmp
/trunk/BlackBoard/ids.txt
/trunk/BlackBoard/inc
/trunk/BlackBoard/inc/bb_incoming.h
/trunk/BlackBoard/inc/bbdata.h
/trunk/BlackBoard/inc/bberrorinfo.h
/trunk/BlackBoard/inc/bberrors.h
/trunk/BlackBoard/inc/bblist.h
/trunk/BlackBoard/inc/bbtuple.h
/trunk/BlackBoard/inc/bbtypes.h
/trunk/BlackBoard/inc/bbutil.h
/trunk/BlackBoard/inc/bbxml.h
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