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Updated Jan 20, 2012 by p.ko...@gmail.com
1.6.1
  * bugfix in prefs;
  * justify text option;
  * new track in tutorial3 (svenzzon - The Titan Turrican, CC BY-NC-SA 3.0);
  * SDL_mixer 1.2.12 ready;
  * gentoo build fix;
  * fix build on systems w/o PATH_MAX;
  * fix SDL icon;

1.6.0
  * CJK support;
  * set_music_fading(out, in);
  * 1 bit transparent icon added for SDL;
  * stead.space_delim added
  * get_themespath, get_gamespath
  * goto -> walk, goXX -> walkXX
  * lua5.2 ready

1.5.2
  * bug fix in release kbd event;
  * improved motion mode;
  * align in float gfx mode;

1.5.1
  * bug fix in game_cmd logic;
  * bug fix in highlight logic;
  * bug fix in click sound logic;
  * bug fix in RAW_TEXT;
  * INSTEAD SDL -> INSTEAD;
  * languages are sorted now;
  * set_timer moved to stead;
  * code cleanup (no warnings);

1.5.0
  * bug fix in gamefile;
  * bug fix in lifes output;
  * bug fix in PLAYER_MOVED and lifes;
  * bug fix in stop_sound;
  * bug fix in set_music with parameter;
  * bug fix in highlighting;

1.4.5
  * bug fix in rnd() w/o parameter;
  * bug fix in for_each;
  * bug fix in txtnb and \;
  * bug fix in original theme picture scaling;
  * bug fix in left/right image alignment;
  * bug fix in change_pl;
  * callpush/callpop/cctx/strip do_ini and some others moved to stead;
  * win.align added to theme;
  * theme_name added;
  * now fading first value is new scene flag;
  * more information in error messages while checking lists;
  * fixes in input module;
  * added PLATFORM variable;

1.4.4
  * hotfix, memory leak in theme switch from direct mode

1.4.3
  * bug fix in nopara logic;
  * ukranian translation and tutorial;
  * multilang tutorial3;
  * sprites small fix (predefined handles);
  * cursor changing from direct mode support;

1.4.2
  * bug fix in idf gets;
  * bug fix in kbd hooking;
  * doc fixes;

1.4.1
  * bug fix in use (stead API); 

1.4.0
  * bug fix in imgl/imgr;
  * bug fix in xact;
  * bug fix in jump to pos logic;
  * bug fix lags in sound;
  * bug fix with wince/windows with themes load;
  * experemental sprites technology;
  * global dir is now readdir;
  * multichannal sound system (add_sound, stop_sound);
  * -appdata parameter;
  * -chunksize parameter;
  * show dir to be deleted while remove game;
  * theme reset features;
  * mouse_pos added;
  * start() init function added;
  * idf files support (instead data format);
  * menu font is now scalable too;
  * toggle_menu added;
  * get_ticks added;
  * bit_xxx bitwise operations added;
  * visits() added;

1.3.4
  * bug fix in text renderer with italic text;
  * bug fix with imgl/imgr in inv;
  * bug fix in video init;
  * bug fix in theme.get 'inv.mode'
  * font faces { } syntax;
  * new default font;
  * set light hinting for font;
  * added stead.dir iterator;
  * modules doc fix;
  * languages dir renamed to lang;
  * updated manual.pdf;


1.3.3
  * bug fix (kbd input);
  * modules docs;

1.3.2
  * bug fix (dates in save slots);
  * bug fix (dbg fixes);
  * bug fix (f8 and f9 error msg);
  * small bug fixes;
  * s60 build;
  * SDL 1.3 ready;
  * it lang and tutorial;

1.3.1
  * bug fix (imgl and justify);
  * bug fix (languages in WinCE version);
  * bug fix (prefs do not create save dir);
  * bug fix (alt+f4 != f4);
  * bug fix (<w:> tag parsing)
  * visual.lua moved to doc/;

1.3.0
  * bug fix (resample sounds while HZ change);
  * bug fix (empty bg);
  * bug fix (cursor center scaling);
  * changing themes from game;
  * strike ougth text;
  * *.fnt.height theme parameter;
  * scroller positions in theme;
  * escaping ^ and delim;
  * box: and blank:;
  * pad: ;
  * speed up;
  * picture flow;
  * prefs:purge now removes vars;
  * dialog:empty added;
  * txttab;
  * tutorial update;

1.2.3

  * android build;
  * bug in xact;

1.2.2

  * xact now can be used from everywhere;
  * much speed improvments;
  * get_gamepath, get_steadpath;
  * wince port;
  * internal cleanups;

1.2.1

  * clearlooks bg;
  * fading fix;
  * fix in disable autosave;
  * disp fix;
  * savevars optimization;

1.2.0

  * unpack/install feature;
  * browse feature (win32 and gtk);
  * clever game/themes sorting;
  * time of save slots;
  * remove games;
  * aligned width for themes/games dialog;
  * local appdata mode (portable app);
  * clearlooks theme;
  * inv align modes;
  * prefs object;
  * init() function;
  * snapshots (not documented?);
  * hook and inherit;
  * entered/left human friendly actions;
  * stead.cmd, stead.args added;
  * require added (modules: goto, xact, input, click, vars, dbg, snapshot, prefs, format, kbd, hotkeys);
  * instead_version added;
  * taketo/takef added;
  * disable/enable/disable_all/enable_all added;
  * exist() added (seen over disabled objects);
  * path() added;
  * visited() added;
  * live() added;
  * nameof() added;
  * goback() added;
  * goin()/goout() added;
  * disp attribute added;
  * improved debugger;
  * save vars in _G;
  * no duplicated games while looking gamespaths;
  * code function!!!;
  * args in call;
  * var and global;
  * self() is now self;
  * psen/punseen for dlg;
  * no return goto needed;
  * disable_all/enable_all for lists;
  * purge and list_purge;
  * undocumented gamefile;
  * undocumented LANG;
  * many bugfixes...
  * mac os x port

1.1.6

  * bugfix (no closed files)
  * bugfix in line breaking with gfx
  * pr() function added in stead

1.1.5
  * multiple anigif in one layout fix
  * click in picture event
  * game.action callback
  * bug in <g: > parsing
  * pause game while minimize (-nopause option added)
  * 8 bit scaler fix 

1.1.4
  * keyboard navigation fix
  * cursor while menu and lost focus
  * lower cpu usage (no gif logic if no gifs are drawn)

1.1.3
  * unix_path in get_img
  * " in variable names (save)
  * \\, in ways and inv
  * 32 bit bmp fix

1.1.2
  * critical bugfix in save;

1.1.1
  * encode path in save (' in paths);
  * mouse focus win problem;
  * cleanups in stead.lua;
  * doc updates;
  * alt-r in debug mode (restart game);
  * -version arg
  * timer
  * kbd input
  * mouse input
  * bluesteel theme
  * nop cmd added in stead.lua
  * anigif while menu bug
  * add inv.mode disabled
  * txtnb added to stead.lua
  * bg scaling fix
  * broken codepage fix
  * esc strings in <a: > tag
  * themes and games sorting

1.0.5
  * segfault while is_sound with -nosound
  * snd volume hack
  * arctic theme added

1.0.4
  * xref hl optimization
  * now, write save slots in game/saves if game/saves exis

1.0.3
  * autojump to text change
  * no cursor flickering
  * sdl_path (i18n M$ win sdl paths)

1.0.2
  * fix in box normalize
  * fix in scaling
  * fixed f5 key

1.0.1
  * bug fixed (no fclose)
  * esp. translation and tutorial
  * no games in interpreter
  * i18n of themes
  * fantasy theme added

1.0.0
  * another mouse buttons -- escape
  * escape as use cancel
  * lifeoff from life method
  * bug fix in anigif logic
  * bug fix in img()
  * more clever linebreaking
  * kill empty lines at end of layout
  * typo in color table (graphics.c) by Alexander
  * manual.tex by Alexander and commiters
  * default-large theme is default
  * combined images!
  * page up, page down clever logic;
  * f8/f9 - quicksave/quickload
  * game.enable_save
  * lua stack overflow???
  * autosave function

0.9.3
  * themes scaling!
  * -encode option for source code encoding (doencfile)
  * using scene objects on each other (scene_use attr)
  * new/delete;
  * form() with argument;
  * bugfixes (have(), seen(), print, game:ini())
  * cleanups...

0.9.2
  * animated gif support
  * graphics everywhere!!! (img cmd)
  * sound support (set_sound)
  * some cleanups

0.9.1
  * mouse gfx bug 
  * noautosave option
  * make uninstall
  * === STEAD FIXES ====
  * gui.lua is separated file
  * menus in gfx mode!!! :)
  * stead.lua fixes:
  * ref fix 
  * phrases saver
  * player is object
  * disable_all enable_all for object
  * inherited inventory
  * save game bug 
  * own stead namespace (table problem fixed!)
  * recurse for exit breaking
  * wrap into vroom not call exit twice

0.9
  * fixes in localization
  * srch method for player
  * english tutorial
  * font with apache license :)
  * debian cleanups
  * man file added

0.8.9
  * -gamespath -game -themespath -theme options
  * runtime languages
  * disabled() function in stead
  * list_zap, list_concat
  * remove added
  * stead.lua fixes
  * full keyboard control!
  * alt enter fix
  * gfx cursor support!
  * no reset video while change game/theme
  * tutorial2

0.8.8
  * Makefiles 
  * cat game fix
  * .insteadrc now in .instead/ by default
  * small fixes

0.8.7
  * ошибка с подсветкой ссылок в режиме filter + nohl
  * Win версия ищет игры и темы в Documents and Settings/user/Local Settings/Application Data/instead/
  * MAEMO define for n8xx builds

0.8.6
  * ошибка. сборка на не linux системах;
  * второй параметр seen (stead.lua);
  * кот пропадает с первой картинки после похищения (Возвращение квантового кота);

0.8.5
  * возможные падения (таймерные функции);
  * ways, objs, drop, take - необязательные дополнительные параметры;
  * функция put;
  * ошибки set_music с 2-мя параметрами;

0.8.4
  * Длинные неразбиваемые строки в тексте;
  * Неправильное сохранение некоторых объектов;

0.8.3
  * SDL_gfx вместо sge для resize (ошибки с некоторыми графическими форматами)
  * set_music с 2-мя параметрами -- исправление ошибки
  * Стань стальной крысой -- книга игра (отдельно)

0.8.2
  * ошибка при отрисовке прозрачных индексных png.

0.8.1
  * эксперимент (не ставить)

0.8
  * начало web ChangeLog ;)

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