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ChangeLog
1.6.1
* bugfix in prefs;
* justify text option;
* new track in tutorial3 (svenzzon - The Titan Turrican, CC BY-NC-SA 3.0);
* SDL_mixer 1.2.12 ready;
* gentoo build fix;
* fix build on systems w/o PATH_MAX;
* fix SDL icon;
1.6.0
* CJK support;
* set_music_fading(out, in);
* 1 bit transparent icon added for SDL;
* stead.space_delim added
* get_themespath, get_gamespath
* goto -> walk, goXX -> walkXX
* lua5.2 ready
1.5.2
* bug fix in release kbd event;
* improved motion mode;
* align in float gfx mode;
1.5.1
* bug fix in game_cmd logic;
* bug fix in highlight logic;
* bug fix in click sound logic;
* bug fix in RAW_TEXT;
* INSTEAD SDL -> INSTEAD;
* languages are sorted now;
* set_timer moved to stead;
* code cleanup (no warnings);
1.5.0
* bug fix in gamefile;
* bug fix in lifes output;
* bug fix in PLAYER_MOVED and lifes;
* bug fix in stop_sound;
* bug fix in set_music with parameter;
* bug fix in highlighting;
1.4.5
* bug fix in rnd() w/o parameter;
* bug fix in for_each;
* bug fix in txtnb and \;
* bug fix in original theme picture scaling;
* bug fix in left/right image alignment;
* bug fix in change_pl;
* callpush/callpop/cctx/strip do_ini and some others moved to stead;
* win.align added to theme;
* theme_name added;
* now fading first value is new scene flag;
* more information in error messages while checking lists;
* fixes in input module;
* added PLATFORM variable;
1.4.4
* hotfix, memory leak in theme switch from direct mode
1.4.3
* bug fix in nopara logic;
* ukranian translation and tutorial;
* multilang tutorial3;
* sprites small fix (predefined handles);
* cursor changing from direct mode support;
1.4.2
* bug fix in idf gets;
* bug fix in kbd hooking;
* doc fixes;
1.4.1
* bug fix in use (stead API);
1.4.0
* bug fix in imgl/imgr;
* bug fix in xact;
* bug fix in jump to pos logic;
* bug fix lags in sound;
* bug fix with wince/windows with themes load;
* experemental sprites technology;
* global dir is now readdir;
* multichannal sound system (add_sound, stop_sound);
* -appdata parameter;
* -chunksize parameter;
* show dir to be deleted while remove game;
* theme reset features;
* mouse_pos added;
* start() init function added;
* idf files support (instead data format);
* menu font is now scalable too;
* toggle_menu added;
* get_ticks added;
* bit_xxx bitwise operations added;
* visits() added;
1.3.4
* bug fix in text renderer with italic text;
* bug fix with imgl/imgr in inv;
* bug fix in video init;
* bug fix in theme.get 'inv.mode'
* font faces { } syntax;
* new default font;
* set light hinting for font;
* added stead.dir iterator;
* modules doc fix;
* languages dir renamed to lang;
* updated manual.pdf;
1.3.3
* bug fix (kbd input);
* modules docs;
1.3.2
* bug fix (dates in save slots);
* bug fix (dbg fixes);
* bug fix (f8 and f9 error msg);
* small bug fixes;
* s60 build;
* SDL 1.3 ready;
* it lang and tutorial;
1.3.1
* bug fix (imgl and justify);
* bug fix (languages in WinCE version);
* bug fix (prefs do not create save dir);
* bug fix (alt+f4 != f4);
* bug fix (<w:> tag parsing)
* visual.lua moved to doc/;
1.3.0
* bug fix (resample sounds while HZ change);
* bug fix (empty bg);
* bug fix (cursor center scaling);
* changing themes from game;
* strike ougth text;
* *.fnt.height theme parameter;
* scroller positions in theme;
* escaping ^ and delim;
* box: and blank:;
* pad: ;
* speed up;
* picture flow;
* prefs:purge now removes vars;
* dialog:empty added;
* txttab;
* tutorial update;
1.2.3
* android build;
* bug in xact;
1.2.2
* xact now can be used from everywhere;
* much speed improvments;
* get_gamepath, get_steadpath;
* wince port;
* internal cleanups;
1.2.1
* clearlooks bg;
* fading fix;
* fix in disable autosave;
* disp fix;
* savevars optimization;
1.2.0
* unpack/install feature;
* browse feature (win32 and gtk);
* clever game/themes sorting;
* time of save slots;
* remove games;
* aligned width for themes/games dialog;
* local appdata mode (portable app);
* clearlooks theme;
* inv align modes;
* prefs object;
* init() function;
* snapshots (not documented?);
* hook and inherit;
* entered/left human friendly actions;
* stead.cmd, stead.args added;
* require added (modules: goto, xact, input, click, vars, dbg, snapshot, prefs, format, kbd, hotkeys);
* instead_version added;
* taketo/takef added;
* disable/enable/disable_all/enable_all added;
* exist() added (seen over disabled objects);
* path() added;
* visited() added;
* live() added;
* nameof() added;
* goback() added;
* goin()/goout() added;
* disp attribute added;
* improved debugger;
* save vars in _G;
* no duplicated games while looking gamespaths;
* code function!!!;
* args in call;
* var and global;
* self() is now self;
* psen/punseen for dlg;
* no return goto needed;
* disable_all/enable_all for lists;
* purge and list_purge;
* undocumented gamefile;
* undocumented LANG;
* many bugfixes...
* mac os x port
1.1.6
* bugfix (no closed files)
* bugfix in line breaking with gfx
* pr() function added in stead
1.1.5
* multiple anigif in one layout fix
* click in picture event
* game.action callback
* bug in <g: > parsing
* pause game while minimize (-nopause option added)
* 8 bit scaler fix
1.1.4
* keyboard navigation fix
* cursor while menu and lost focus
* lower cpu usage (no gif logic if no gifs are drawn)
1.1.3
* unix_path in get_img
* " in variable names (save)
* \\, in ways and inv
* 32 bit bmp fix
1.1.2
* critical bugfix in save;
1.1.1
* encode path in save (' in paths);
* mouse focus win problem;
* cleanups in stead.lua;
* doc updates;
* alt-r in debug mode (restart game);
* -version arg
* timer
* kbd input
* mouse input
* bluesteel theme
* nop cmd added in stead.lua
* anigif while menu bug
* add inv.mode disabled
* txtnb added to stead.lua
* bg scaling fix
* broken codepage fix
* esc strings in <a: > tag
* themes and games sorting
1.0.5
* segfault while is_sound with -nosound
* snd volume hack
* arctic theme added
1.0.4
* xref hl optimization
* now, write save slots in game/saves if game/saves exis
1.0.3
* autojump to text change
* no cursor flickering
* sdl_path (i18n M$ win sdl paths)
1.0.2
* fix in box normalize
* fix in scaling
* fixed f5 key
1.0.1
* bug fixed (no fclose)
* esp. translation and tutorial
* no games in interpreter
* i18n of themes
* fantasy theme added
1.0.0
* another mouse buttons -- escape
* escape as use cancel
* lifeoff from life method
* bug fix in anigif logic
* bug fix in img()
* more clever linebreaking
* kill empty lines at end of layout
* typo in color table (graphics.c) by Alexander
* manual.tex by Alexander and commiters
* default-large theme is default
* combined images!
* page up, page down clever logic;
* f8/f9 - quicksave/quickload
* game.enable_save
* lua stack overflow???
* autosave function
0.9.3
* themes scaling!
* -encode option for source code encoding (doencfile)
* using scene objects on each other (scene_use attr)
* new/delete;
* form() with argument;
* bugfixes (have(), seen(), print, game:ini())
* cleanups...
0.9.2
* animated gif support
* graphics everywhere!!! (img cmd)
* sound support (set_sound)
* some cleanups
0.9.1
* mouse gfx bug
* noautosave option
* make uninstall
* === STEAD FIXES ====
* gui.lua is separated file
* menus in gfx mode!!! :)
* stead.lua fixes:
* ref fix
* phrases saver
* player is object
* disable_all enable_all for object
* inherited inventory
* save game bug
* own stead namespace (table problem fixed!)
* recurse for exit breaking
* wrap into vroom not call exit twice
0.9
* fixes in localization
* srch method for player
* english tutorial
* font with apache license :)
* debian cleanups
* man file added
0.8.9
* -gamespath -game -themespath -theme options
* runtime languages
* disabled() function in stead
* list_zap, list_concat
* remove added
* stead.lua fixes
* full keyboard control!
* alt enter fix
* gfx cursor support!
* no reset video while change game/theme
* tutorial2
0.8.8
* Makefiles
* cat game fix
* .insteadrc now in .instead/ by default
* small fixes
0.8.7
* ошибка с подсветкой ссылок в режиме filter + nohl
* Win версия ищет игры и темы в Documents and Settings/user/Local Settings/Application Data/instead/
* MAEMO define for n8xx builds
0.8.6
* ошибка. сборка на не linux системах;
* второй параметр seen (stead.lua);
* кот пропадает с первой картинки после похищения (Возвращение квантового кота);
0.8.5
* возможные падения (таймерные функции);
* ways, objs, drop, take - необязательные дополнительные параметры;
* функция put;
* ошибки set_music с 2-мя параметрами;
0.8.4
* Длинные неразбиваемые строки в тексте;
* Неправильное сохранение некоторых объектов;
0.8.3
* SDL_gfx вместо sge для resize (ошибки с некоторыми графическими форматами)
* set_music с 2-мя параметрами -- исправление ошибки
* Стань стальной крысой -- книга игра (отдельно)
0.8.2
* ошибка при отрисовке прозрачных индексных png.
0.8.1
* эксперимент (не ставить)
0.8
* начало web ChangeLog ;)
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