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Rise of the Turkey

I Found Gerber presents

Yi Wang, Tim Poliquin

Special thanks to:

Webstart

Client Webstart

Server Autorun

It is advised to run the server in command line to view all the logging information and any exceptions may occur due to network protocol issues.

Post Mortem

Post-Mortem

Description

Rise of the Turkey is a 3rd Person 3D platformer in the spirit of family friendly adventures. Players control Bernie, a young Turkey wishing to complete his rite of passage into adult hood by navigating the heavens and find the great Phoenix Gate. Navigating the heavens is no easy task for Bernie and the players, as the path is not complete and is blocked by many obstacles. Bernie must create his own paths, using the Cloud Gun to form bridges and absorb “light” clouds to break obstacles. Absorbing clouds also replenishes Bernie’s limited water supply (the resource that allows him to create clouds), allowing him to progress through levels. In addition, the player will be able to compete against other players via a network connection in a timed trial to the finish line.

Features

  • Cloud generation to modify terrrain.
  • Checkpoint save.
  • Multiplayer.
  • Intense graphics.
  • Background and triggered sound effects.

Controls

Movement control

  • w key - Move forward
  • a key - Rotate left
  • s key - Move backward
  • d key - Rotate right
  • q key - Strafe left
  • e key - Strafe right
  • Space key - Jump

Camera control

  • Hold down middle mouse button and drag mouse to rotate camera around the character.
  • Scroll the mouse wheel to control zoom in and out.

Cloud control

  • Move the mouse up or down to change the height for cloud generation
  • Hold down left mouse button to change charge amount.
  • Release left mouse button to generate cloud.
  • Hold down right mouse button to start absorbing.
  • Release right mouse button to absorb a cloud.

Goal

Each player is in a race to the Golden Cloud at the end of the level. Players may get there however they choose, though some paths may be faster than others.

Technical Focus

1. Intense graphics through multi-render pass rendering:

  • Dynamic lighting
  • Full screen blooming
  • Per-vertex fog
  • Water effect
  • Dynamic texture blending
2. Force driven physics:
  • Additive forces (movement, friction, gravity)
  • Velocity computation
3. Networking:
  • Message passing
  • Multi-threaded message handling
4. Extendability architecture:
  • Highly object-oriented architecture design for maximum extendability

Screen Shots

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