House Of Mirrors (HoM) is a logic game inspired by Chromatron (from Silver SpaceShip Software).
The game consists of a 2D grid in which several types of objects are found, including detectors and mirrors. The goal is to light up all the detectors using emitted or reflected rays of light. Usually, you can move and rotate the mirrors but not the detectors. In each level, the choice of available objects is limited. Note that there may be more than one solution for each level.
Levels can be created by users and shared with others.
Support for Scala 2.9. Released on 11 Jan 2013
HoM is written in Scala and uses Java-Swing for UI. Hence it will run on all platforms on which the following are available :
For a more detailed help see GameHelp.
The goal is simple : light up all the detectors using emitted or reflected rays of light. Usually, you can move and rotate the mirrors but not the detectors. (Things that can't be moved have a dark circle around them)
You can play with the mouse as well as the keyboard.
Select an object by clicking on it with the mouse, or by pressing N or P keys. You can drag the object around with the mouse or use UP, DOWN, LEFT, RIGHT keys. If the piece can not be moved, the selection moves instead.
To rotate a piece in clockwise direction, click with the LEFT mouse button or press SPACE
To rotate a piece in counter-clockwise direction, click with the RIGHT mouse button or press ENTER
Comments/Level creations may be sent to the Google group for HoM.
More work needs to be done in the following areas (Priority):