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What is GWENA GUI system aimed at games. What does it look like?Like this by default
The skin is a single texture - easy to edit. Even the text colours are defined in the texture - by reading the colour of the pixels at the bottom. This is the default texture:
Here's what GWEN might look like in use:
Facts- Coded in C++
- Fully Namespaced
- All standard window controls
- Behaves like you'd expect
- Lightweight
- No XML readers, no font loaders/renderers, no texture loaders - your engine should be doing all this stuff!
- Easy to integrate (comes with renderers for Windows GDI, Allegro, OpenGL, Direct2D, DirectX and SFML)
- Totally portable & cross platform
- Doesn't need RTTI
Released under a "do whatever you want" MIT license.
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