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Erazz's eePe EEPROM File Manager
Updated Dec 21, 2010 by gru...@gmail.com

Erazz's Amazing (Windows/Linux/Mac) eePe EEPROM File Manager

Wow. All I can say is, "Wow". (I mean -- it must have taken some real time and effort and time to put this together. So much potential with this software for the future too.)

This Qt program (meaning it runs on Linux, Windows and my beloved Mac) allows you to not only interrogate, but also re-program (ALL model settings), read/write from/to an EEPROM image (.bin) file. You can duplicate, move, shuffle model configurations with simple mouse movements -- create a whole new model map and setting from scratch, then save it toa new .bin/.hex file for uploading tot he 9X -- and even simulate model data using virtual mouse driven yokes, switches, knobs, etc. WOW. Did I say, "WOW?" Very cool :D

eePe does not support gruvin9x Fr-Sky extensions (yet) -- so beware that saving an EEPROM file in eePe will lose any Fr-Sky data. (No biggie at this stage.) As of gruvin9x trunk/ r377, the "file type 3" data format for Fr-Sky settings version 1 has been finalised.

Go to the eePe project home and donate the man all of this Friday night's beer money NOW -- That's an order! :-P Then -- only then :p -- download the program, install it and see what you think! (P.S: I'm exempt 'cause I don't buy beer on Fridays :p -- But I'll scratch something up from somewhere, some time. Promise!)

Mac Users

Mac users can install the Qt Developer stuff from here: http://get.qt.nokia.com/qt/source/qt-mac-cocoa-opensource-4.6.2.dmg

Then svn checkout eePe from the eePe project site.

svn checkout http://eepe.googlecode.com/svn/trunk/ eepe

Under Windows and Linux, you build the eePe application like so ..

cd eePe/src
qmake
make

But on the the Mac, when you run qmake, which would 'normally' create a Makefile for the build process, a Makefile is not created. Instead, and arguably even better, qmake creates an entire Xcode project structure in a directory named eepe.xcodeproj/. To build the program, open the project in Xcode, click Build and Run and you'll be all set!

I'm going so enjoy hacking this one -- to add the Fr-Sky 'file-type 3' support that is. No forks this time of course! It's been years since I last wrote anything that used Qt and ...

By the way -- have you taken a fresh look at Qt v4 in the last couple years? It's come a LONG way and is now fully OS X Cocoa integrated. I didn't know! (Head-in-the-sand syndrome strikes again.)
After you install the Qt4 Developer package (as above), be sure to read the README and run the demo ...
open /Developer/Applications/Qt/qtdemo.app
And to think I was considering using xWidgets to get cross-platform coding done. Pfft!
Comment by p.gu...@gmail.com, Dec 17, 2010

"Amazing" is the word! I really, really like eePe to. You can also install Qt through http://www.macports.org/ and run qmake && make inside ...eepe/src/ Taking it a bit further, I thing it would also make a nice "enhanced" Frontend on one of those mobile Gadgets everyone sure has:) I was just about to try compiling it for my iphone:D (it`s senseless at the moment, i know) But some sort of serial link would be needed. (and thats nearly impossible on the iphone)

guelz

pleas excuse my bado english!

Comment by project member gru...@gmail.com, Dec 21, 2010

Thanks for that info! Re the serial port for the iPhone -- fret not! Google for Bluetooth to serial converters. There are gadgets about that will turn n 'old fashioned' RS-232 port into a Bluetooth device. :D (If I had an iPhone, I might have beaten you to it! :p)


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