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Overview

Ocelot is a modular dynamic compilation framework for heterogeneous system, providing various backend targets for CUDA programs and analysis modules for the PTX virtual instruction set. Ocelot currently allows CUDA programs to be executed on NVIDIA GPUs, AMD GPUs, and x86-CPUs at full speed without recompilation.

GPU Ocelot

News

October 10, 2011 - Ocelot tutorial at PACT 2011 pact slides available

April 6, 2011 - Release of .deb packages of Ocelot.

February 7, 2011 - Release of versions 2.0.969 and 1.3.967.

September 27, 2010 - Ocelot Tutorial at GTC (NVIDIA's GPU Technology Conference) - slides available

Contributing

Documentation

Ocelot currently is lacking good documentation for installation and common usage. If anyone is interested in writing tutorials or howtos please post on the mailing list.

Complete a Feature Request

If you would like to contribute to this project and help with any of the directions on our roadmap you can do the following:

  1. Pull a task from the list of issues
  2. Implement it on your own
  3. Post a patch to the relevant issue
    • See the requirements for contributing a feature
    • If it is accepted we will merge it into the main codebase
  4. Ask us about becoming a registered developer

Branch Our Code

If you want to work on something not on our roadmap, but want to host your code on this site, contact us about becoming a developer and creating a branch.

Start A New Project

If you want to work independently using Ocelot as a starting point, feel free to copy our most current release and use it internally.

Special Thanks

We would like to thank the following people, who have contributed novel ideas, software, and tests to the project:

  • Nathan Bell
  • Sylvain Collange
  • David Luebke
  • Diogo Sampaio
  • Ryuta Suzuki
  • Steve Worley
  • Ignacio Llamas
  • James Bigler
  • Greg Humphreys

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