My favorites | Sign in
gpk
Project Home Wiki Issues Source
Search
for
HowToPlay  
Basics of module-agnostic gameplay
User-Manual, Featured
Updated Sep 19, 2008 by unnil...@gmail.com

Introduction

GPK is a gamemode with gameplay unusual to most Half-Life 2 derivatives, and thus has a rather steep learning curve. Despite this, the controls and game mechanics were designed to be as intuitive and easy-to-master as possible. Once you've learned the basics, playing GPK should feel instinctive and natural.

Basic moves

This section outlines the basic mechanics that some of the more complicated moves are based on. Many of these should resemble familiar first-person shooter gameplay, but pay close attention to the key differences from other games.

Looking around

The first thing you'll do upon entering your first game of GPK is look around with the mouse.

Running

Next, you'll want to know how to move around. Your primary means of transportation in GPK is running. It's easy; simply press W. You'll run in the direction you're looking at.


Sign in to add a comment
Powered by Google Project Hosting