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The project files you supply in the XCode folder of your distribution archive
are quite outdated. I attached an updated version that works with current OS X
versions.
Original issue reported on code.google.com by jup...@gmail.com on 31 Jan 2012 at 12:58
Attached are a collection of changes to the Xcode build infrastructure that
comes with googletest. They are similar to the above but improve on it several
respects.
Here are my commit notes for this patch:
Updating build settings for use with Xcode 4 on 10.7+. The
http://code.google.com/p/googletest/wiki/XcodeGuide should
be updated:
Quick Start
Here is the quick guide for using Google Test in your Xcode project.
1. Download the source from the website using this command: svn checkout http://googletest.googlecode.com/svn/trunk/ googletest-read-only (or, using git clone http://git.chromium.org/external/googletest.git)
2. Create a new "Command Line Tool" target in your Xcode project called something like "UnitTests"
3. Add the gtest.xcodeproj in the googletest.../xcode/ to your project and add it's gtest.framework to both the "Target Dependencies" (via the plus button) and the "Link Binary with Libraries" build phase of "UnitTests".
4. Add your unit test source code to the "Compile Sources" build phase of "UnitTests"
5. Edit the "UnitTests" executable and add an environment variable named "LD_RUNPATH_SEARCH_PATHS" with a value of "@loader_path/" (without the quotes).
6. Build and Go
Original comment by goo...@geheimwerk.de on 21 Oct 2012 at 5:16
Original issue reported on code.google.com by
jup...@gmail.com
on 31 Jan 2012 at 12:58Attachments:
The text was updated successfully, but these errors were encountered: