My favorites | Sign in
Project Logo
             
Details: Show all Hide all

Earlier this year

  • Mar 17, 2009
    r60 (Fixes the initial commit so it works! I've now lightly teste...) committed by mosesoak   -   Fixes the initial commit so it works! I've now lightly tested the updates to SequenceCA and the new ImmediateAdvance class, both of which seem to work.
    Fixes the initial commit so it works! I've now lightly tested the updates to SequenceCA and the new ImmediateAdvance class, both of which seem to work.
  • Mar 15, 2009
    r59 (0.5.2 branch initial commit) committed by mosesoak   -   0.5.2 branch initial commit
    0.5.2 branch initial commit
  • Mar 15, 2009
    r58 ([No log message]) committed by mosesoak   -   [No log message]
    [No log message]
  • Mar 15, 2009
    r57 (GoASAP 0.5.2) committed by mosesoak   -   GoASAP 0.5.2
    GoASAP 0.5.2
  • Mar 15, 2009
    r56 (wrong!) committed by mosesoak   -   wrong!
    wrong!
  • Mar 15, 2009
    r55 (GoASAP 0.5.2 Branch) committed by mosesoak   -   GoASAP 0.5.2 Branch
    GoASAP 0.5.2 Branch

Older

  • Sep 21, 2008
    r54 (minor fix: an import was missing in a flex test.) committed by mosesoak   -   minor fix: an import was missing in a flex test.
    minor fix: an import was missing in a flex test.
  • Sep 21, 2008
    r53 (0.5.1e Fixes glitch w/cycles in LinearGo.update(). Was due ...) committed by mosesoak   -   0.5.1e Fixes glitch w/cycles in LinearGo.update(). Was due to a previous attempt at fixing a rounding error returned by Back.easeOut at _position 0, now being done more specifically.
    0.5.1e Fixes glitch w/cycles in LinearGo.update(). Was due to a previous attempt at fixing a rounding error returned by Back.easeOut at _position 0, now being done more specifically.
  • Sep 21, 2008
    r52 (Initial import.) committed by mosesoak   -   Initial import.
    Initial import.
  • Sep 19, 2008
    r51 (GoASAP 0.5.1d - Small fix to Repeater. Fixes a glitch where ...) committed by mosesoak   -   GoASAP 0.5.1d - Small fix to Repeater. Fixes a glitch where animations would jump to start position at last update.
    GoASAP 0.5.1d - Small fix to Repeater. Fixes a glitch where animations would jump to start position at last update.
  • Aug 03, 2008
    r50 (another minor incremental release that fixes the previous on...) committed by mosesoak   -   another minor incremental release that fixes the previous one, PlayableGroup was broken. a few notes, - discovered an obscure Dictionary bug where setting a value on a dictionary with 20+ keys as it's being looped through results in a duplicate entry. I switched PlayableGroup so it cycles through an array of children before using listenTo() or unListenTo(). - Noticed that Back easing, when you pass it 0 it returns a weird value. Added a caveat to LinearGo that might reduce performance a little so I'm not sure it's worth it. Basically it says if time is 0, set _position to 0 instead of running the easing method. - Broke out the adoptChildState portion of PlayableGroup.addChild(). However, it is too bulky and complex. I plan to replace it with a simple instance property in the next build like restartActiveChildren:Boolean.
    another minor incremental release that fixes the previous one, PlayableGroup was broken. a few notes, - discovered an obscure Dictionary bug where setting a value on a dictionary with 20+ keys as it's being looped through results in a duplicate entry. I switched PlayableGroup so it cycles through an array of children before using listenTo() or unListenTo(). - Noticed that Back easing, when you pass it 0 it returns a weird value. Added a caveat to LinearGo that might reduce performance a little so I'm not sure it's worth it. Basically it says if time is 0, set _position to 0 instead of running the easing method. - Broke out the adoptChildState portion of PlayableGroup.addChild(). However, it is too bulky and complex. I plan to replace it with a simple instance property in the next build like restartActiveChildren:Boolean.
  • Jul 31, 2008
    r49 (0.5.1b - Minor update: Completes the previous update with a ...) committed by mosesoak   -   0.5.1b - Minor update: Completes the previous update with a more thorough approach. The previous update only affected start(), but many methods start items and needed to listen to the items first in case of immediate completion. Other notes: * Item play-states are now checked as well as their return value from start() since some developers might choose to return true even when start() completes the item. * The addChild method was changed a little but hopefully will work just as well.
    0.5.1b - Minor update: Completes the previous update with a more thorough approach. The previous update only affected start(), but many methods start items and needed to listen to the items first in case of immediate completion. Other notes: * Item play-states are now checked as well as their return value from start() since some developers might choose to return true even when start() completes the item. * The addChild method was changed a little but hopefully will work just as well.
  • Jul 27, 2008
    r48 (0.5.1 Fixes PlayableGroup so that IPlayble items may dispatc...) committed by mosesoak   -   0.5.1 Fixes PlayableGroup so that IPlayble items may dispatch their STOP or COMPLETE event immediately during start(). This fix works for sequence classes as well since SequenceItem extends PlayableGroup.
    0.5.1 Fixes PlayableGroup so that IPlayble items may dispatch their STOP or COMPLETE event immediately during start(). This fix works for sequence classes as well since SequenceItem extends PlayableGroup.
 
Hosted by Google Code