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We are alive again as of July 2010!!!! The glaze google group is now clear of spam - post questions there, or feature requests here under the 'Issues' tab New blog coming soon Starting with a reorganization & spiting the project into several parts:
I'm looking for anybody to help out, especially with the level editor. Engine Requirements Overview:
Core parts of the physics solver and collision system are based on the C physics engine Chipmunk
DevelopmentApart from the conversion from C to AS3 and OOP, many adaptations have be made to tune the engine for the performance characteristics of the AVM2. In summary:
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