issue 5
(Can't get any of the versions listed in "Downloads" to compi...) commented on by castlevania7689@yahoo.com
- After minor changes to the source and reconstructing my environment, I got it to
compile :-)
After minor changes to the source and reconstructing my environment, I got it to
compile :-)
Aug 14, 2009
issue 5
(Can't get any of the versions listed in "Downloads" to compi...) reported by castleva...@yahoo.com
- What is the expected output? What do you see instead?
I'm basically getting tons of errors when I try to compile either
gl2gx-src-20080713.tar.bz2 or gl2gx.7z
The compiler output isn't missing any files, it's just got a ton of errors
in the code.
Could you please add a compiled version of either of these two to the
"Downloads" section?
On what operating system?
Windows Vista with Programmers Notepad IDE
What is the expected output? What do you see instead?
I'm basically getting tons of errors when I try to compile either
gl2gx-src-20080713.tar.bz2 or gl2gx.7z
The compiler output isn't missing any files, it's just got a ton of errors
in the code.
Could you please add a compiled version of either of these two to the
"Downloads" section?
On what operating system?
Windows Vista with Programmers Notepad IDE
Jul 07, 2009
issue 4
(New version doesn't compile) Owner changed by litghost
- Oh ya, haha. The memtracer.h include can just be removed. SDL_glfuncs.h is required
to compile the gl extensions functionality. Look in the Makefile to specify the
location of the SDL-Port directory.
Owner: litghost
Oh ya, haha. The memtracer.h include can just be removed. SDL_glfuncs.h is required
to compile the gl extensions functionality. Look in the Makefile to specify the
location of the SDL-Port directory.
Owner: litghost
May 25, 2009
issue 4
(New version doesn't compile) reported by pspflashsystem.dev
- I want to know if the new version that you've posted works fine because
your librairy doesn't compile :S
In fact it can't find SDL_glfuncs.h (no such file or directory) and
memtracer.h (no such file or directory too).
And I must have this version because i want to port my game on wii using
gl2gx and SDL (SDL_image...)
So please can you answer me what's the problem?
Please many thanks :D
What version of the product are you using? On what operating system?
I use the new version of gl2gx which allows textures, lighting, vertex
buffer arrays, and many other assorted fixes...
I use this version on XP
Please provide any additional information below.
I want to know if the new version that you've posted works fine because
your librairy doesn't compile :S
In fact it can't find SDL_glfuncs.h (no such file or directory) and
memtracer.h (no such file or directory too).
And I must have this version because i want to port my game on wii using
gl2gx and SDL (SDL_image...)
So please can you answer me what's the problem?
Please many thanks :D
What version of the product are you using? On what operating system?
I use the new version of gl2gx which allows textures, lighting, vertex
buffer arrays, and many other assorted fixes...
I use this version on XP
Please provide any additional information below.
May 17, 2009
gl2gx.7z (gl2gx with functioning textures, lighting, vertex buffer arr...) file uploaded by litghost
-
Labels: Type-SourceFeatured
Labels: Type-SourceFeatured
Apr 05, 2009
issue 3
(Crash when user does not define a glutIdleFunc()) reported by michaelwiibrew
- What steps will reproduce the problem?
1. Take any gl2gx example
2. Comment out the call to glutIdleFunc() in the example
3. Compile and run, when the glutMainLoop() is called, the example will crash
What is the expected output? What do you see instead?
No crash and normal operation.
What version of the product are you using? On what operating system?
Latest, Wii
Please provide any additional information below.
The crash results from the library trying to invoke a NULL function. In
glut.c:
void glutMainLoop(void){
displayfunc();
while(1) {
idlefunc(); //<<< issue here
}
}
One solution, is to check for a NULL, e.g.:
void glutMainLoop(void){
displayfunc();
while(1) {
if (idlefunc != NULL)
idlefunc();
else
some_default_idle_func() //or just sleep here
}
}
What steps will reproduce the problem?
1. Take any gl2gx example
2. Comment out the call to glutIdleFunc() in the example
3. Compile and run, when the glutMainLoop() is called, the example will crash
What is the expected output? What do you see instead?
No crash and normal operation.
What version of the product are you using? On what operating system?
Latest, Wii
Please provide any additional information below.
The crash results from the library trying to invoke a NULL function. In
glut.c:
void glutMainLoop(void){
displayfunc();
while(1) {
idlefunc(); //<<< issue here
}
}
One solution, is to check for a NULL, e.g.:
void glutMainLoop(void){
displayfunc();
while(1) {
if (idlefunc != NULL)
idlefunc();
else
some_default_idle_func() //or just sleep here
}
}