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  • Aug 19, 2009
    issue 5 (Can't get any of the versions listed in "Downloads" to compi...) commented on by castlevania7689@yahoo.com   -   After minor changes to the source and reconstructing my environment, I got it to compile :-)
    After minor changes to the source and reconstructing my environment, I got it to compile :-)
  • Aug 14, 2009
    issue 5 (Can't get any of the versions listed in "Downloads" to compi...) reported by castleva...@yahoo.com   -   What is the expected output? What do you see instead? I'm basically getting tons of errors when I try to compile either gl2gx-src-20080713.tar.bz2 or gl2gx.7z The compiler output isn't missing any files, it's just got a ton of errors in the code. Could you please add a compiled version of either of these two to the "Downloads" section? On what operating system? Windows Vista with Programmers Notepad IDE
    What is the expected output? What do you see instead? I'm basically getting tons of errors when I try to compile either gl2gx-src-20080713.tar.bz2 or gl2gx.7z The compiler output isn't missing any files, it's just got a ton of errors in the code. Could you please add a compiled version of either of these two to the "Downloads" section? On what operating system? Windows Vista with Programmers Notepad IDE
  • Jul 07, 2009
    issue 4 (New version doesn't compile) Owner changed by litghost   -   Oh ya, haha. The memtracer.h include can just be removed. SDL_glfuncs.h is required to compile the gl extensions functionality. Look in the Makefile to specify the location of the SDL-Port directory.
    Owner: litghost
    Oh ya, haha. The memtracer.h include can just be removed. SDL_glfuncs.h is required to compile the gl extensions functionality. Look in the Makefile to specify the location of the SDL-Port directory.
    Owner: litghost
  • May 25, 2009
    issue 4 (New version doesn't compile) reported by pspflashsystem.dev   -   I want to know if the new version that you've posted works fine because your librairy doesn't compile :S In fact it can't find SDL_glfuncs.h (no such file or directory) and memtracer.h (no such file or directory too). And I must have this version because i want to port my game on wii using gl2gx and SDL (SDL_image...) So please can you answer me what's the problem? Please many thanks :D What version of the product are you using? On what operating system? I use the new version of gl2gx which allows textures, lighting, vertex buffer arrays, and many other assorted fixes... I use this version on XP Please provide any additional information below.
    I want to know if the new version that you've posted works fine because your librairy doesn't compile :S In fact it can't find SDL_glfuncs.h (no such file or directory) and memtracer.h (no such file or directory too). And I must have this version because i want to port my game on wii using gl2gx and SDL (SDL_image...) So please can you answer me what's the problem? Please many thanks :D What version of the product are you using? On what operating system? I use the new version of gl2gx which allows textures, lighting, vertex buffer arrays, and many other assorted fixes... I use this version on XP Please provide any additional information below.
  • May 17, 2009
    gl2gx.7z (gl2gx with functioning textures, lighting, vertex buffer arr...) file uploaded by litghost   -  
    Labels: Type-Source Featured
    Labels: Type-Source Featured
  • Apr 05, 2009
    issue 3 (Crash when user does not define a glutIdleFunc()) reported by michaelwiibrew   -   What steps will reproduce the problem? 1. Take any gl2gx example 2. Comment out the call to glutIdleFunc() in the example 3. Compile and run, when the glutMainLoop() is called, the example will crash What is the expected output? What do you see instead? No crash and normal operation. What version of the product are you using? On what operating system? Latest, Wii Please provide any additional information below. The crash results from the library trying to invoke a NULL function. In glut.c: void glutMainLoop(void){ displayfunc(); while(1) { idlefunc(); //<<< issue here } } One solution, is to check for a NULL, e.g.: void glutMainLoop(void){ displayfunc(); while(1) { if (idlefunc != NULL) idlefunc(); else some_default_idle_func() //or just sleep here } }
    What steps will reproduce the problem? 1. Take any gl2gx example 2. Comment out the call to glutIdleFunc() in the example 3. Compile and run, when the glutMainLoop() is called, the example will crash What is the expected output? What do you see instead? No crash and normal operation. What version of the product are you using? On what operating system? Latest, Wii Please provide any additional information below. The crash results from the library trying to invoke a NULL function. In glut.c: void glutMainLoop(void){ displayfunc(); while(1) { idlefunc(); //<<< issue here } } One solution, is to check for a NULL, e.g.: void glutMainLoop(void){ displayfunc(); while(1) { if (idlefunc != NULL) idlefunc(); else some_default_idle_func() //or just sleep here } }
  • Oct 01, 2008
    issue 2 (Quadric) reported by cortesalexandre   -   The quadric are not implented.
    The quadric are not implented.
 
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