This project aims to reimplement on top of OpenGL ES 2.0 the most common / useful game orientated functionality removed from OpenGL 2.0. Such things include but are not limited to:
- Matrix Tranformations
- Multi-Texturing
- Begin / End Paradigm
- Default Fixed Function Interface and Shader
- GLU helper functions
- Alpha Test
- Texture Coordinate Generators
- Texture Formats GL_BGR, etc
It will be as portable as possible, but will likely be optimised for the Open Pandora OMAP3 based handheld console. Conformance is not a priority, performance is more important.