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What_is_functional  
This page discribe what is already in function.
Phase-Requirements
Updated Sep 28, 2009 by ghuntar....@gmail.com

Introduction

This page discribe what is already in function.

  1. A hero sprite at the center of the screen
  2. A map which scrolls around (with two levels, Background + Foreground)
  3. A tile management (passable or not)
  4. Item management
    1. Items laying on the floor
    2. Items in the inventory
  5. Monster Management:
    1. Monsters generator.
    2. Rudimentary AI.
    3. Drop management.
  6. The status of hero and mobs which "floats" below him ("OK", "Wonded", "Near Death") and their life points.
  7. A weapon (press A) which doesn't do anything important (it moves and lowers the mobs' health)
  8. A collision system (the status turns to "HIT" when the object is touched and loses HP)
  9. You use spells with L
  10. Implementation of menus.

######################################################## In French

Details

  • Un sprite de héros au centre de l'écran
  • Une map qui scroll autour (avec 2 niveau : Background & Foreground)
  • Une gestion des tuile passables ou non (à affiner).
  • Gestion des monstres :
    • Constructeur de monstre
    • IA rudimentaire
  • Le status du héros et du mob (plus pour les mobs dans la alpha 6, mais ça va revenir) qui "flotte" au dessus de lui ("OK" par défaut).
  • Un arme (press A) qui ne fait pas grand chose (elle se déplace et fait baisser la vie des mobs)
  • Un système de collision (le status passe à "HIT" quand l'objet est touché et perte de points de vie)
  • On déclenche le sort avec le bouton L.
  • Implémentation correcte de menus.
Comment by monk...@gmail.com, Sep 27, 2009

1. A hero sprite at the center of the screen 2. A map which scrolls around (with two levels, Background + Foreground) 3. A passable tile management or not 4. Monster Management:

4a. Constructing Monsters 4b. Rudimentary AI
5. The status of hero and mobs (more for the mobs in alpha 6, but it will return) which "floats" below him ("OK" by default) 6. A weapon (press A) which doesn't do anything important (it moves and lowers the mobs' health) 7. A collision system (the status turns to "HIT" when the object is touched and loses HP) 8. You use spells with L 9. Implementation of menus.


You're welcome.

Comment by project member ghuntar....@gmail.com, Sep 28, 2009

Thank You, I'll cpoy/paste it ;)


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