Introduction
This page discribe what is already in function.
- A hero sprite at the center of the screen
- A map which scrolls around (with two levels, Background + Foreground)
- A tile management (passable or not)
- Item management
- Items laying on the floor
- Items in the inventory
- Monster Management:
- Monsters generator.
- Rudimentary AI.
- Drop management.
- The status of hero and mobs which "floats" below him ("OK", "Wonded", "Near Death") and their life points.
- A weapon (press A) which doesn't do anything important (it moves and lowers the mobs' health)
- A collision system (the status turns to "HIT" when the object is touched and loses HP)
- You use spells with L
- Implementation of menus.
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Details
- Un sprite de héros au centre de l'écran
- Une map qui scroll autour (avec 2 niveau : Background & Foreground)
- Une gestion des tuile passables ou non (à affiner).
- Gestion des monstres :
- Constructeur de monstre
- IA rudimentaire
- Le status du héros et du mob (plus pour les mobs dans la alpha 6, mais ça va revenir) qui "flotte" au dessus de lui ("OK" par défaut).
- Un arme (press A) qui ne fait pas grand chose (elle se déplace et fait baisser la vie des mobs)
- Un système de collision (le status passe à "HIT" quand l'objet est touché et perte de points de vie)
- On déclenche le sort avec le bouton L.
- Implémentation correcte de menus.
1. A hero sprite at the center of the screen 2. A map which scrolls around (with two levels, Background + Foreground) 3. A passable tile management or not 4. Monster Management:
5. The status of hero and mobs (more for the mobs in alpha 6, but it will return) which "floats" below him ("OK" by default) 6. A weapon (press A) which doesn't do anything important (it moves and lowers the mobs' health) 7. A collision system (the status turns to "HIT" when the object is touched and loses HP) 8. You use spells with L 9. Implementation of menus.You're welcome.
Thank You, I'll cpoy/paste it ;)