Older
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r67
(Some old commented code deleted.
Some code rearrangement but...) committed by ghuntar....@gmail.com
- Some old commented code deleted.
Some code rearrangement but nothing significant.
Some old commented code deleted.
Some code rearrangement but nothing significant.
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r66
(New BOOK_SHIELD attack added.
DOUBLEAXE attack greatly modif...) committed by ghuntar....@gmail.com
- New BOOK_SHIELD attack added.
DOUBLEAXE attack greatly modified (know You turn like a roud-robin !)
New Grimoire_Sprite.png added (for BOOK_SHIELD attack)
Light modification of DOOR event (it destroyed the DOOR event even if the door stayed closed :/)
New BOOK_SHIELD attack added.
DOUBLEAXE attack greatly modified (know You turn like a roud-robin !)
New Grimoire_Sprite.png added (for BOOK_SHIELD attack)
Light modification of DOOR event (it destroyed the DOOR event even if the door stayed closed :/)
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r65
(NEW : Items added (Only basic drop and Keys for the moment)....) committed by ghuntar....@gmail.com
- NEW : Items added (Only basic drop and Keys for the moment).
Inventory management and display added.
New monsters added : Scarab and Portal (it summon skeletons).
Title screen added.
Function loadgame() added (not fully functional)
Doors only opens with keys now.
Color support in selection screens.
Modifications in all levels to be compliant with modifications of the game.
Selection screen and some controls added in microluamapeditor.
NEW : Items added (Only basic drop and Keys for the moment).
Inventory management and display added.
New monsters added : Scarab and Portal (it summon skeletons).
Title screen added.
Function loadgame() added (not fully functional)
Doors only opens with keys now.
Color support in selection screens.
Modifications in all levels to be compliant with modifications of the game.
Selection screen and some controls added in microluamapeditor.
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r64
(New tileset Ghuntlet_Dungeon_02.png added.
function pause() ...) committed by ghuntar....@gmail.com
- New tileset Ghuntlet_Dungeon_02.png added.
function pause() and savegame() added.
functions for the COORD class added.
Now monsters don't attack the hero if too far away.
New maps/plans added (Dungeon_04, The_HUB, map_num2).
Map editor (microluamapeditor) rewrited and included in the Ghuntlet directory (and destroyed from
where it was).
New tileset Ghuntlet_Dungeon_02.png added.
function pause() and savegame() added.
functions for the COORD class added.
Now monsters don't attack the hero if too far away.
New maps/plans added (Dungeon_04, The_HUB, map_num2).
Map editor (microluamapeditor) rewrited and included in the Ghuntlet directory (and destroyed from
where it was).
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r63
(function COORD.__eq(obj1,obj2), function COORD:toMAPCOORD() ...) committed by ghuntar....@gmail.com
- function COORD.__eq(obj1,obj2), function COORD:toMAPCOORD() added.
Event (stairs and doors) implemented.
function gameover () slightly modified.
Movement computing slightly modified (var MOB.inmove added).
function MOB:collide_tile(other) added to see if it can improve FPS.
Base_Camp and Gameover map/plan added.
Other maps/plans updated (to comply with event handling).
function COORD.__eq(obj1,obj2), function COORD:toMAPCOORD() added.
Event (stairs and doors) implemented.
function gameover () slightly modified.
Movement computing slightly modified (var MOB.inmove added).
function MOB:collide_tile(other) added to see if it can improve FPS.
Base_Camp and Gameover map/plan added.
Other maps/plans updated (to comply with event handling).
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r62
(ATTACK system added
New ATTACKs added : PENTACLE, AXE, DOUBL...) committed by ghuntar....@gmail.com
- ATTACK system added
New ATTACKs added : PENTACLE, AXE, DOUBLEAXE
Functions MOB:destroy() and MOB:destroy_display() added
Function gameover() added
Option game.display.floatingtext [true/false] added, and the X button press to manage it
Some data cleaning at the end of the game.
MOB collision management added
ATTACK system added
New ATTACKs added : PENTACLE, AXE, DOUBLEAXE
Functions MOB:destroy() and MOB:destroy_display() added
Function gameover() added
Option game.display.floatingtext [true/false] added, and the X button press to manage it
Some data cleaning at the end of the game.
MOB collision management added
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r61
(Deletion of old commented code.
Improvement of the map edito...) committed by ghuntar....@gmail.com
- Deletion of old commented code.
Improvement of the map editor : Now You can see the type of tile You are pasting (Thank You
Papymouge).
Deletion of old commented code.
Improvement of the map editor : Now You can see the type of tile You are pasting (Thank You
Papymouge).
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r60
(New timer added : game.clock that will be used to check how ...) committed by ghuntar....@gmail.com
- New timer added : game.clock that will be used to check how long a turn is during.
Completely modify the way the turn goes.
New timer added : game.clock that will be used to check how long a turn is during.
Completely modify the way the turn goes.
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r59
(Add MOB.diagspeed var to not recalculate "MOB.speed * 0.7" e...) committed by ghuntar....@gmail.com
- Add MOB.diagspeed var to not recalculate "MOB.speed * 0.7" each time needed.
Modify function MOB:changelifestatus() in a way it really change the MOB.status var.
Add functions : MOB:playturn (mobnumber), MOB:upkeep (mobnumber), MOB:chooseanewdir (),
MOB:makeamove (), HEROS:upkeep (), HEROS:chooseanewdir().
Add MOB.diagspeed var to not recalculate "MOB.speed * 0.7" each time needed.
Modify function MOB:changelifestatus() in a way it really change the MOB.status var.
Add functions : MOB:playturn (mobnumber), MOB:upkeep (mobnumber), MOB:chooseanewdir (),
MOB:makeamove (), HEROS:upkeep (), HEROS:chooseanewdir().
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r58
(Monster BLACKMAGE_LB added
) committed by ghuntar....@gmail.com
- Monster BLACKMAGE_LB added
Monster BLACKMAGE_LB added
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r57
(Old Ghuntlet_POO directory deleted.
ghuntlet_POO.lua renamed...) committed by ghuntar....@gmail.com
- Old Ghuntlet_POO directory deleted.
ghuntlet_POO.lua renamed to ghuntlet.lua .
Old Ghuntlet_POO directory deleted.
ghuntlet_POO.lua renamed to ghuntlet.lua .
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r56
(Old files moved to oldz directory.
Game information added to...) committed by ghuntar....@gmail.com
- Old files moved to oldz directory.
Game information added to the HUD.
Cleaning of old comments.
Deleted useless Controls.read in lib_controls_ds.lua .
Old files moved to oldz directory.
Game information added to the HUD.
Cleaning of old comments.
Deleted useless Controls.read in lib_controls_ds.lua .
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r55
(SKELETON.lua fixed
lib_game_mechanicz.lua cleaned from old c...) committed by ghuntar....@gmail.com
- SKELETON.lua fixed
lib_game_mechanicz.lua cleaned from old comments
Monsters are now walking and got an IA !
Floating text (status and life) above MOBz.
MOB generation partially implemented.
SKELETON.lua fixed
lib_game_mechanicz.lua cleaned from old comments
Monsters are now walking and got an IA !
Floating text (status and life) above MOBz.
MOB generation partially implemented.
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r54
(New MONSTER added : SKELETON
Default MOB animation added
MOB...) committed by ghuntar....@gmail.com
- New MONSTER added : SKELETON
Default MOB animation added
MOB display added
New MONSTER added : SKELETON
Default MOB animation added
MOB display added
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r53
(Adding MAIDENGUARD and VALKYRIE characters.) committed by ghuntar....@gmail.com
- Adding MAIDENGUARD and VALKYRIE characters.
Adding MAIDENGUARD and VALKYRIE characters.
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r52
(rearrangement in directories) committed by ghuntar....@gmail.com
- rearrangement in directories
rearrangement in directories
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r51
(An old commit, I don't remember what have changed... :/) committed by ghuntar....@gmail.com
- An old commit, I don't remember what have changed... :/
An old commit, I don't remember what have changed... :/
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r50
(Modifications on Ghuntlet_POO) committed by ghuntar....@gmail.com
- Modifications on Ghuntlet_POO
Modifications on Ghuntlet_POO
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r49
(Some cleaning of the directory.
Improvements on the map edit...) committed by ghuntar....@gmail.com
- Some cleaning of the directory.
Improvements on the map editor :
- Navigate through the files to choose a *.plan.lua file to load the maps You want to edit like the
shell.lua from Risike (at the start of microlua).
- You can now see and modify the 2 layers (Use D.pad Riht to shift between the 3 modes)
- Hold L to choose your "brush"
- Hold D.pad Up and Stylus to draw.
Some cleaning of the directory.
Improvements on the map editor :
- Navigate through the files to choose a *.plan.lua file to load the maps You want to edit like the
shell.lua from Risike (at the start of microlua).
- You can now see and modify the 2 layers (Use D.pad Riht to shift between the 3 modes)
- Hold L to choose your "brush"
- Hold D.pad Up and Stylus to draw.
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r48
(reorganisation of files in mapeditor) committed by ghuntar....@gmail.com
- reorganisation of files in mapeditor
reorganisation of files in mapeditor
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r47
(Reorganisation of files
Map editor is functional) committed by ghuntar....@gmail.com
- Reorganisation of files
Map editor is functional
Reorganisation of files
Map editor is functional
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r46
(Concatenation of microluamapeditor and microluaexplorer) committed by ghuntar....@gmail.com
- Concatenation of microluamapeditor and microluaexplorer
Concatenation of microluamapeditor and microluaexplorer
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r45
(Map editor functional (microluamapeditor.lua) but without an...) committed by ghuntar....@gmail.com
- Map editor functional (microluamapeditor.lua) but without any configuration ==> a configurator is in
developpement (microluaexplorer.lua)
Map editor functional (microluamapeditor.lua) but without any configuration ==> a configurator is in
developpement (microluaexplorer.lua)
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r44
(Added microluamapeditor (name will eventually change)) committed by ghuntar....@gmail.com
- Added microluamapeditor (name will eventually change)
Added microluamapeditor (name will eventually change)
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r43
(Minor update of Ghuntlet_POO) committed by ghuntar....@gmail.com
- Minor update of Ghuntlet_POO
Minor update of Ghuntlet_POO
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r42
(More on Stairs implementation) committed by ghuntar....@gmail.com
- More on Stairs implementation
More on Stairs implementation
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r39
(Adding the "Stairs" : You can now climb dungeon levels one b...) committed by ghuntar....@gmail.com
- Adding the "Stairs" : You can now climb dungeon levels one by one
Adding the "Stairs" : You can now climb dungeon levels one by one
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r38
(Little change in mobz_lib.lua) committed by ghuntar....@gmail.com
- Little change in mobz_lib.lua
Little change in mobz_lib.lua
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r36
(Modification in the Tileset Ghuntlet_dungeon.png (adding sta...) committed by ghuntar....@gmail.com
- Modification in the Tileset Ghuntlet_dungeon.png (adding stairs)
Modification in the Tileset Ghuntlet_dungeon.png (adding stairs)
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r35
(Some tests with the branch Ghuntlet_POO) committed by ghuntar....@gmail.com
- Some tests with the branch Ghuntlet_POO
Some tests with the branch Ghuntlet_POO
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r32
(Alpha 010 - Optimisations diverses : Suppression de variable...) committed by ghuntar....@gmail.com
- Alpha 010 - Optimisations diverses : Suppression de variables inutiles, désafectations de variables
en sortie de boucle.
Alpha 010 - Optimisations diverses : Suppression de variables inutiles, désafectations de variables
en sortie de boucle.
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r31
(Alpha 010 - Optimisations diverses : Suppression de variable...) committed by ghuntar....@gmail.com
- Alpha 010 - Optimisations diverses : Suppression de variables inutiles, désafectations de variables
en sortie de boucle.
Alpha 010 - Optimisations diverses : Suppression de variables inutiles, désafectations de variables
en sortie de boucle.
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