Getoutrel1.zip Getoutrel1a.zip Getoutrel3win.zip getoutrel2.zip getoutrel3src.zip
Intromuduction: You have stolen the famous Rogue Diamond from the national museum, and hidden it cunningly about your person. But with the roof entrance you arrived through now out of reach you have to escape through the museum itself. There are ten floors with stairs (>) on each level, but you have to retrieve the security keycard (!) to unseal each exit. The guards may pose a problem, but as the world's greatest thief they shouldn't be a challenge...
Abooot: Get Out was made by me (James E. Ward) as an attempt to learn PDCurses, to improve my programming and just because I love roguelikes. I started with a small roguelike made by Ido Yehieli (included as a txt file) on 1 December 2008. The first release was uploaded 3 December 2008. Much of the code is ineffecient and might be hard to read due to my inexperience as a programmer. I plan on releasing a rewrite some time at the first part of 2009. I would like some help with the next release , so if you are interested in helping, post on the newsgroup: http://groups.google.com/getoutrl .
Gameplayingness: Get out is a fairly simple game. You must get the keycard (!) on each of the 10 levels before escaping down the stairs(>) while avoiding the cop(&). The cops movements are easy to predict and it is possible to trap him. Type x at the title screen for an expanded AI for the cop.
Controlifiers: Movement: 789 yku 4 6 or h l 123 bjn
'q' to quit.
'x' at title for expanded AI
Credits: IdoYehieli for providing the original source that became Get Out!! Joseph Larson (i took some of the initialization from his 'Shox' game) Darren Grey for writing better introduction/win/loss messages that still involve anuses

Get Out is copyright James E. Ward 2008