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  • Jan 08, 2011
    r88 (Changed the level countdown from being activity based (very ...) committed by sc...@zeddic.com   -   Changed the level countdown from being activity based (very slow when drawing over a canvas) to being drawn inside the canvas itself.
    Changed the level countdown from being activity based (very slow when drawing over a canvas) to being drawn inside the canvas itself.
  • Jan 08, 2011
    r87 (Split Storage classes (Stats, Preferences, Highscores, Upgra...) committed by sc...@zeddic.com   -   Split Storage classes (Stats, Preferences, Highscores, Upgrades), out of the static GameState class. This allows the storage classes to be read without loading up the other resources normally associated with the game in the menu activities. Also updates global classes to keep track of how many times they've been initialized and released. This allows the static objects to be created once for a process, then shared among all the activities. When the last activity shuts down, it can release all the resources.
    Split Storage classes (Stats, Preferences, Highscores, Upgrades), out of the static GameState class. This allows the storage classes to be read without loading up the other resources normally associated with the game in the menu activities. Also updates global classes to keep track of how many times they've been initialized and released. This allows the static objects to be created once for a process, then shared among all the activities. When the last activity shuts down, it can release all the resources.
  • Jan 08, 2011
    r86 (Delete old EnemySpawner. This was replaced with the level cl...) committed by sc...@zeddic.com   -   Delete old EnemySpawner. This was replaced with the level classes.
    Delete old EnemySpawner. This was replaced with the level classes.
  • Jan 08, 2011
    r85 (Remove old RotatingBackgroundLayer class.) committed by sc...@zeddic.com   -   Remove old RotatingBackgroundLayer class.
    Remove old RotatingBackgroundLayer class.
  • Nov 16, 2010
    r84 (Initial upgrade feature. Adds the following: - User interfa...) committed by sc...@zeddic.com   -   Initial upgrade feature. Adds the following: - User interface via styles and rows - Raw image resources for icons - Classes to keep track of current upgrades and to handle upgrade requests - Wires in upgrades into the player ship
    Initial upgrade feature. Adds the following: - User interface via styles and rows - Raw image resources for icons - Classes to keep track of current upgrades and to handle upgrade requests - Wires in upgrades into the player ship
  • Oct 15, 2010
    r83 (Removes common code that has been moved to its own android o...) committed by sc...@zeddic.com   -   Removes common code that has been moved to its own android open source project. [http://code.google.com/p/zeddic-android/]. The second eclipse project may be added as a dependency.
    Removes common code that has been moved to its own android open source project. [http://code.google.com/p/zeddic-android/]. The second eclipse project may be added as a dependency.
  • Oct 15, 2010
    r82 (Updates test levels due to change in level format.) committed by sc...@zeddic.com   -   Updates test levels due to change in level format.
    Updates test levels due to change in level format.
  • Oct 15, 2010
    r81 (Removes common library tests as they have been moved to a se...) committed by sc...@zeddic.com   -   Removes common library tests as they have been moved to a seperate android project.
    Removes common library tests as they have been moved to a seperate android project.
  • Oct 15, 2010
    r80 (Updates GeoSiege code to v0.9) committed by sc...@zeddic.com   -   Updates GeoSiege code to v0.9
    Updates GeoSiege code to v0.9
  • Oct 15, 2010
    r79 (Updates list of preferences.) committed by sc...@zeddic.com   -   Updates list of preferences.
    Updates list of preferences.
  • Oct 15, 2010
    r78 (Adds additional strings for preferences.) committed by sc...@zeddic.com   -   Adds additional strings for preferences.
    Adds additional strings for preferences.
  • Oct 15, 2010
    r77 (Adds some placeholder bullet sound effects.) committed by sc...@zeddic.com   -   Adds some placeholder bullet sound effects.
    Adds some placeholder bullet sound effects.
  • Oct 15, 2010
    r76 (Tweaks to the game selection menus.) committed by sc...@zeddic.com   -   Tweaks to the game selection menus.
    Tweaks to the game selection menus.
  • Oct 15, 2010
    r75 (Updates the level icons to have a cleaner background image.) committed by sc...@zeddic.com   -   Updates the level icons to have a cleaner background image.
    Updates the level icons to have a cleaner background image.
  • Oct 15, 2010
    r74 (Background musis resources.) committed by sc...@zeddic.com   -   Background musis resources.
    Background musis resources.
  • Aug 16, 2010
    r73 (Moved classes around to subpackages for clarity.) committed by sc...@zeddic.com   -   Moved classes around to subpackages for clarity.
    Moved classes around to subpackages for clarity.
  • Aug 16, 2010
    r72 (Remove classes used in the old home brewed game menus.) committed by sc...@zeddic.com   -   Remove classes used in the old home brewed game menus.
    Remove classes used in the old home brewed game menus.
  • Aug 16, 2010
    r71 (Added some starter levels for the beta.) committed by sc...@zeddic.com   -   Added some starter levels for the beta.
    Added some starter levels for the beta.
  • Aug 16, 2010
    r70 (Added a way to record statistics during the game.) committed by sc...@zeddic.com   -   Added a way to record statistics during the game.
    Added a way to record statistics during the game.
  • Aug 16, 2010
    r69 (Final tweaks to get the game hooked into the new game harnes...) committed by sc...@zeddic.com   -   Final tweaks to get the game hooked into the new game harness.
    Final tweaks to get the game hooked into the new game harness.
  • Aug 16, 2010
    r68 (Add new activities / game harness that uses the default andr...) committed by sc...@zeddic.com   -   Add new activities / game harness that uses the default android UI elements rather than the hacked together home brew one.
    Add new activities / game harness that uses the default android UI elements rather than the hacked together home brew one.
  • Aug 16, 2010
    r67 (Updated classes to use the new component manager object.) committed by sc...@zeddic.com   -   Updated classes to use the new component manager object.
    Updated classes to use the new component manager object.
  • Aug 16, 2010
    r66 (Added error logging support.) committed by sc...@zeddic.com   -   Added error logging support.
    Added error logging support.
  • Aug 16, 2010
    r65 (Fixed comment.) committed by sc...@zeddic.com   -   Fixed comment.
    Fixed comment.
  • Aug 16, 2010
    r64 (Created a common component manager that a UIObject can use t...) committed by sc...@zeddic.com   -   Created a common component manager that a UIObject can use to add 'sub ui objects' as children.
    Created a common component manager that a UIObject can use to add 'sub ui objects' as children.
  • Aug 16, 2010
    r63 (Updated common library to make a simplified method for creat...) committed by sc...@zeddic.com   -   Updated common library to make a simplified method for creating game surfaces to draw to.
    Updated common library to make a simplified method for creating game surfaces to draw to.
  • Aug 16, 2010
    r62 (Adding extra UI layouts for the new android based ui menus.) committed by sc...@zeddic.com   -   Adding extra UI layouts for the new android based ui menus.
    Adding extra UI layouts for the new android based ui menus.
  • Aug 16, 2010
    r61 (Added missing higher quality background image.) committed by sc...@zeddic.com   -   Added missing higher quality background image.
    Added missing higher quality background image.
  • Aug 16, 2010
    r60 (Added additional game resources. These include: - A higher q...) committed by sc...@zeddic.com   -   Added additional game resources. These include: - A higher quality background - Tab images - Images for each of the levels of difficulty
    Added additional game resources. These include: - A higher quality background - Tab images - Images for each of the levels of difficulty
  • Aug 16, 2010
    r59 (Added common adapter used to created compound lists using An...) committed by sc...@zeddic.com   -   Added common adapter used to created compound lists using Androids default list format.
    Added common adapter used to created compound lists using Androids default list format.
  • Aug 16, 2010
    r58 ([No log message]) committed by sc...@zeddic.com   -   [No log message]
    [No log message]
  • Aug 16, 2010
    r57 (Tweaked particle effects.) committed by sc...@zeddic.com   -   Tweaked particle effects.
    Tweaked particle effects.
  • Aug 16, 2010
    r56 (Minor collision system fixes.) committed by sc...@zeddic.com   -   Minor collision system fixes.
    Minor collision system fixes.
  • Aug 16, 2010
    r55 (Updated strings for new preferences section.) committed by sc...@zeddic.com   -   Updated strings for new preferences section.
    Updated strings for new preferences section.
  • Jul 06, 2010
    r54 (Remove unused obstacle class.) committed by sc...@zeddic.com   -   Remove unused obstacle class.
    Remove unused obstacle class.
  • Jul 05, 2010
    r53 (Set of changes to core game classes that allow it to load a ...) committed by sc...@zeddic.com   -   Set of changes to core game classes that allow it to load a single level to play. The map class has been demoted as the master repository of all enemies, which it now relies on the Level to handle.
    Set of changes to core game classes that allow it to load a single level to play. The map class has been demoted as the master repository of all enemies, which it now relies on the Level to handle.
  • Jul 05, 2010
    r52 (Updates the ResourceLoader with the ability to load sounds a...) committed by sc...@zeddic.com   -   Updates the ResourceLoader with the ability to load sounds and asset files.
    Updates the ResourceLoader with the ability to load sounds and asset files.
  • Jul 05, 2010
    r51 (Fixes a logging bug in the main updater class. Exceptions we...) committed by sc...@zeddic.com   -   Fixes a logging bug in the main updater class. Exceptions were not correctly logging their full stack trace - making it difficult to findout where they were being thrown.
    Fixes a logging bug in the main updater class. Exceptions were not correctly logging their full stack trace - making it difficult to findout where they were being thrown.
  • Jul 05, 2010
    r50 (Updated MockGameObject for tests.) committed by sc...@zeddic.com   -   Updated MockGameObject for tests.
    Updated MockGameObject for tests.
  • Jul 05, 2010
    r49 (Matching test for the ObjectPoolManager bug fix.) committed by sc...@zeddic.com   -   Matching test for the ObjectPoolManager bug fix.
    Matching test for the ObjectPoolManager bug fix.
  • Jul 05, 2010
    r48 (Updates to the object pool that fix bugs in the way items ar...) committed by sc...@zeddic.com   -   Updates to the object pool that fix bugs in the way items are recycled.
    Updates to the object pool that fix bugs in the way items are recycled.
  • Jul 05, 2010
    r47 (Minor comments and flags added to the base GameObject class.) committed by sc...@zeddic.com   -   Minor comments and flags added to the base GameObject class.
    Minor comments and flags added to the base GameObject class.
  • Jul 05, 2010
    r46 (Adds tests for the game.level package.) committed by sc...@zeddic.com   -   Adds tests for the game.level package.
    Adds tests for the game.level package.
  • Jul 05, 2010
    r45 (Sample level files for testing purposes.) committed by sc...@zeddic.com   -   Sample level files for testing purposes.
    Sample level files for testing purposes.
  • Jul 05, 2010
    r44 (Added a set of level classes. These introduce the basic conc...) committed by sc...@zeddic.com   -   Added a set of level classes. These introduce the basic concepts of a level, swarms, spawn patterns, and how the level should progress through those swarms. Finally, this also includes a level file loader.
    Added a set of level classes. These introduce the basic concepts of a level, swarms, spawn patterns, and how the level should progress through those swarms. Finally, this also includes a level file loader.
  • Jul 05, 2010
    r43 (Updated EnemyShip to use the Countdown class instead of trac...) committed by sc...@zeddic.com   -   Updated EnemyShip to use the Countdown class instead of tracking time internally.
    Updated EnemyShip to use the Countdown class instead of tracking time internally.
  • Jul 05, 2010
    r42 (Added a new utility class to manage counting down.) committed by sc...@zeddic.com   -   Added a new utility class to manage counting down.
    Added a new utility class to manage counting down.
  • Jul 05, 2010
    r41 (Added simple level file.) committed by sc...@zeddic.com   -   Added simple level file.
    Added simple level file.
  • May 14, 2010
    r40 (Added spawning effects. Enemies now progressivly spawn in f...) committed by sc...@zeddic.com   -   Added spawning effects. Enemies now progressivly spawn in faster.
    Added spawning effects. Enemies now progressivly spawn in faster.
  • May 13, 2010
    r39 (Refactor: Renamed ExplosionManager to Effects) committed by sc...@zeddic.com   -   Refactor: Renamed ExplosionManager to Effects
    Refactor: Renamed ExplosionManager to Effects
 
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