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// This file is part of MatrixPilot.
//
// http://code.google.com/p/gentlenav/
//
// Copyright 2009-2011 MatrixPilot Team
// See the AUTHORS.TXT file for a list of authors of MatrixPilot.
//
// MatrixPilot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// MatrixPilot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with MatrixPilot. If not, see <http://www.gnu.org/licenses/>.


////////////////////////////////////////////////////////////////////////////////
// UDB LOGO Waypoint handling

// Move on to the next waypoint when getting within this distance of the current goal (in meters)
#define WAYPOINT_RADIUS 25

// Origin Location
// When using relative waypoints, the default is to interpret those waypoints as relative to the
// plane's power-up location. Here you can choose to use any specific, fixed 3D location as the
// origin point for your relative waypoints.
//
// USE_FIXED_ORIGIN should be 0 to use the power-up location as the origin for relative waypoints.
// Set it to 1 to use a fixed location as the origin, no matter where you power up.
// FIXED_ORIGIN_LOCATION is the location to use as the origin for relative waypoints. It uses the
// format { X, Y, Z } where:
// X is Logitude in degrees * 10^7
// Y is Latitude in degrees * 10^7
// Z is altitude above sea level, in meters, as a floating point value.
//
// If you are using waypoints for an autonomous landing, it is a good idea to set the altitude value
// to be the altitude of the landing point, and then express the heights of all of the waypoints with
// respect to the landing point.
// If you are using OpenLog, an easy way to determine the altitude of your landing point is to
// examine the telemetry after a flight, take a look in the .csv file, it will be easy to spot the
// altitude, expressed in meters.

#define USE_FIXED_ORIGIN 0
#define FIXED_ORIGIN_LOCATION { -1219950467, 374124664, 2.00 } // A point in Baylands Park in Sunnyvale, CA


////////////////////////////////////////////////////////////////////////////////
// UDB LOGO Flight Planning definitions
//
// The UDB Logo flight plan language lets you use a language similar to Logo, aka Turtle graphics, to
// control your plane. You are commanding an imaginary "turtle" to move to specific locations, and the
// plane will head towards the turtle.
//
// You can also control the camera targeting code by switching from the plane turtle, to the camera turtle
// by using the SET_TURTLE(CAMERA) command. Then logo commands will move the location that the camera
// is targeting, instead of the location to aim the plane.
//
// Each time you enter waypoint mode, the state is reset and your logo program starts from the top. If
// you enter RTL mode, the state is reset and your rtlInstructions[] logo program is run instead.
// The following state is cleared when entering waypoint mode or RTL mode: (but not when your program
// ends and starts over)
// - The plane turtle and camera turtle begin at the plane's current position and altitude.
// - Both turtles begin pointing in the plane's current heading.
// - The flags are all turned off.
// - The pen is down, and the PLANE turtle is active.
//
// To use UDB Logo, set FLIGHT_PLAN_TYPE to FP_LOGO in options.h.



////////////////////////////////////////////////////////////////////////////////
// Commands
//
// Use the following commands to create your logo paths:
//
// HOME - Return the turtle to the origin, aiming North.
//
// FD(x) - Move the turtle forward x meters, in the turtle's current direction.
// BK(x) - Move the turtle backwards x meters, in the turtle's current direction.
// USE_CURRENT_POS - Move the turtle to the plane's current {X,Y} position. Mostly useful
// while being sneaky using PEN_UP.

// RT(x) - Rotate the turtle to the right by x degrees.
// LT(x) - Rotate the turtle to the left by x degrees.
// SET_ANGLE(x) - Set the turtle to point x degrees clockwise from N.
// USE_CURRENT_ANGLE- Aim the turtle in the direction that the plane is currently headed.
// USE_ANGLE_TO_GOAL- Aim the turtle in the direction of the goal from the location of the plane.

// EAST(x) - Move the turtle x meters East.
// WEST(x) - Move the turtle x meters West.
// SET_X_POS(x) - Set the X value of the turtle (meters East of the origin) to x.
//
// NORTH(y) - Move the turtle y meters North.
// SOUTH(y) - Move the turtle y meters South.
// SET_Y_POS(y) - Set the Y value of the turtle (meters North of the origin) to y.
//
// SET_POS(x, y) - Set both x and y at the same time.
// SET_ABS_POS(x, y)- Set absolute X,Y location (long,lat) in degrees * 10^7

// ALT_UP(z) - Gain z meters of altitude.
// ALT_DOWN(z) - Drop z meters of altitude.
// SET_ALT(z) - Set altitude to z.

// SPEED_INCREASE(x)- Increases the target speed by x m/s
// SPEED_DECREASE(x)- Decreases the target speed by x m/s
// SET_SPEED(x) - Sets the target speed to x m/s

// REPEAT(n) - Repeat all of the instructions until the matching END, n times
// REPEAT_FOREVER - Repeat all of the instructions until the matching END, forever
// END - End the current REPEAT loop or Subroutine definition

// PEN_UP - While the pen is up, logo code execution does not stop to wait for the
// plane to move to each new position of the turtle before continuing.
// This allows you to use multiple logo instructions to get the turtle to
// the next goal location before commanding the plane to fly there by
// putting the pen back down.
// PEN_DOWN - When the pen is down, the plane moves to each new position of the turtle
// before more logo instructions are interpereted.
// PEN_TOGGLE - Toggle the pen between up and down.

// SET_TURTLE(T) - Choose to control either the plane's turtle, or the camera turtle.
// Use either SET_TURTLE(PLANE) or SET_TURTLE(CAMERA).


// Commands for Modifying Flags
//
// FLAG_ON(F) - Turn on flag F. (See below for a list of flags.)
// FLAG_OFF(F) - Turn off flag F.
// FLAG_TOGGLE(F) - Toggle flag F.
//
// The supported flags are the following:
//
// F_TAKEOFF - More quickly gain altitude at takeoff.
// F_INVERTED - Fly with the plane upside down. (only if STABILIZE_INVERTED_FLIGHT is set to 1 in options.h)
// F_HOVER - Hover the plane with the nose up. (only if STABILIZE_HOVER is set to 1 in options.h)
// NOTE: while hovering, no navigation is performed, and throttle is under manual control.
// F_TRIGGER - Trigger an action to happen at this point in the flight. (See the Trigger Action section of the options.h file.)
// F_ALTITUDE_GOAL - Climb or descend to the given altitude.
// F_CROSS_TRACK - Navigate using cross-tracking. Best used for longer flight legs.
// F_LAND - Fly with the throttle off.


// Commands for Creating and Calling Subroutines
//
// TO(FUNC) - Begin defining subroutine FUNC (requires #define FUNC N where N is an
// integer, unique among your defined subroutines. End each subroutine
// definition with an END.
// DO(FUNC) - Run subroutine FUNC. When it finishes, control returns to the line after
// the DO() instruction.
// EXEC(FUNC) - Call FUNC as though it were the beginning of the logo program. This will never return.
// When/if FUNC finishes, logo will start back at the beginning of the program.
// DO_ARG(FUNC, PARAM) - Run subroutine FUNC, using an integer value as a parameter.
// EXEC_ARG(FUNC, PARAM) - Exec subroutine FUNC, using an integer value as a parameter.
//
// FD_PARAM - From within a subroutine, call the FD command using the parameter
// passed to this subroutine as the distance.
// RT_PARAM - From within a subroutine, call the RT command using the parameter
// passed to this subroutine as the angle.
// REPEAT_PARAM - Start a REPEAT block, using the current subroutine's parameter as the
// number of times to repeat.
// DO_PARAM(FUNC) - Call subroutine FUNC with a parameter equal to the current subroutine's
// parameter value.
//
// PARAM_ADD(x) - Adds x to the current subroutine's current parameter value. Fun
// inside repeats inside subroutines!
// PARAM_SUB(x) - Subtracts x from the current subroutine's current parameter value.
// PARAM_MUL(x) - Multiplies the current subroutine's current parameter value by x.
// PARAM_DIV(x) - Divides the current subroutine's current parameter value by x.
// PARAM_SET(x) - Sets the current subroutine's current parameter value to x.
//
// All parameter-related commands:
// FD_PARAM, BK_PARAM, RT_PARAM, LT_PARAM, SET_ANGLE_PARAM,
// EAST_PARAM, WEST_PARAM, NORTH_PARAM, SOUTH_PARAM, ALT_UP_PARAM, ALT_DOWN_PARAM,
// SET_X_POS_PARAM, SET_Y_POS_PARAM, SET_ALT_PARAM,
// SPEED_INCREASE_PARAM, SPEED_DECREASE_PARAM, SET_SPEED_PARAM
// REPEAT_PARAM, DO_PARAM(FUNC), EXEC_PARAM(FUNC)
// PARAM_SET(x), PARAM_ADD(x), PARAM_SUB(x), PARAM_MUL(x), PARAM_DIV(x)



////////////////////////////////////////////////////////////////////////////////
// Notes:
// - Altitudes are relative to the starting point, and the initial altitude goal is 100 meters up.
// - All angles are in degrees.
// - Repeat commands and subroutines can be nested up to 12-deep.
// - If the end of the list of instructions is reached, we start over at the top from the current location and angle.
// This does not take up one of the 12 nested repeat levels.
// - If you use many small FD() commands to make curves, I suggest enabling cross tracking: FLAG_ON(F_CROSS_TRACK)
// - All Subroutines have to appear after the end of your main logo program.


////////////////////////////////////////////////////////////////////////////////
// Define the main flight plan as:
//
// #define FOO 1
//
// const struct logoInstructionDef instructions[] = {
// instruction1
// instruction2
// etc.
// END
//
// TO (FOO)
// etc.
// END
// } ;
//
// and the Failsafe RTL course as:
//
// #define BAR 2
//
// const struct logoInstructionDef rtlInstructions[] = {
// instruction1
// instruction2
// etc.
// END
//
// TO (BAR)
// etc.
// END
// } ;


////////////////////////////////////////////////////////////////////////////////
// Main Flight Plan
//
// Fly a 100m square at an altitude of 100m, beginning above the origin, pointing North

#define SQUARE 1

const struct logoInstructionDef instructions[] = {

SET_ALT(100)

// Go Home and point North
HOME

REPEAT_FOREVER
DO_ARG(SQUARE, 100)
END


TO (SQUARE)
REPEAT(4)
FD_PARAM
RT(90)
END
END
} ;


////////////////////////////////////////////////////////////////////////////////
// RTL Flight Plan
//
// On entering RTL mode, turn off the engine, fly home, and circle indefinitely until touching down

const struct logoInstructionDef rtlInstructions[] = {

// Use cross-tracking for navigation
FLAG_ON(F_CROSS_TRACK)

// Turn off engine for RTL
// Move this line down below the HOME to return home with power before circling unpowered.
FLAG_ON(F_LAND)

// Fly home
HOME

// Once we arrive home, aim the turtle in the
// direction that the plane is already moving.
USE_CURRENT_ANGLE

REPEAT_FOREVER
// Fly a circle (36-point regular polygon)
REPEAT(36)
RT(10)
FD(8)
END
END

};


////////////////////////////////////////////////////////////////////////////////
// More Examples

/*
// Fly a 200m square starting at the current location and altitude, in the current direction
REPEAT(4)
FD(200)
RT(90)
END
*/

/*
// Fly a round-cornered square
FLAG_ON(F_CROSS_TRACK)

REPEAT(4)
FD(170)
REPEAT(6)
LT(15)
FD(10)
END
END
*/

/*
// Set the camera target to a point 100m North of the origin, then circle that point
SET_TURTLE(CAMERA)
HOME
FD(100)
SET_TURTLE(PLANE)

FLAG_ON(F_CROSS_TRACK)

HOME
LT(90)

REPEAT_FOREVER
// Fly a circle (36-point regular polygon)
REPEAT(36)
RT(10)
FD(20)
END
END
*/

/*
// Fly a giant, 2.5km diameter, 10-pointed star with external loops at each point
FLAG_ON(F_CROSS_TRACK)

REPEAT(10)
FD(2000)

REPEAT(18)
RT(14) // == RT((180+72)/18)
FD(50)
END
END
*/

/*
// Come in for an automatic landing at the HOME position
// from the current direction of the plane.
// 1. Aim for 32m altitude at 250m from HOME
// 2. Fly to 200m from HOME and turn off power
// 3. Aim for -32m altitude, 200m past home, which should
// touch down very close to HOME.

FLAG_ON(F_CROSS_TRACK)

SET_ALT(32)

PEN_UP
HOME
USE_ANGLE_TO_GOAL
BK(250)
PEN_DOWN

FLAG_ON(F_LAND)

PEN_UP
HOME
USE_ANGLE_TO_GOAL
BK(200)
PEN_DOWN

SET_ALT(-32)

PEN_UP
HOME
USE_ANGLE_TO_GOAL
FD(200)
PEN_DOWN
*/

/*
// Example of using some math on PARAM values to make cool spirals
#define SPIRAL_IN 1
#define SPIRAL_OUT 2
#define FWD_100_MINUS_PARAM_OVER_2 3

const struct logoInstructionDef instructions[] = {

DO_ARG(SPIRAL_IN, 10)
RT(100)
DO_ARG(SPIRAL_OUT, 70)

END



TO (SPIRAL_IN)
REPEAT(30)
DO_PARAM(FWD_100_MINUS_PARAM_OVER_2)
RT_PARAM
PARAM_ADD(2)
END
END


TO (SPIRAL_OUT)
REPEAT(30)
PARAM_SUB(2)
RT_PARAM
DO_PARAM(FWD_100_MINUS_PARAM_OVER_2)
END
END


TO (FWD_100_MINUS_PARAM_OVER_2)
PARAM_MUL(-1)
PARAM_ADD(100)
PARAM_DIV(2)
FD_PARAM
END
*/

Change log

r1117 by benjie on Nov 29, 2011   Diff
Fix a few comment bugs
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Older revisions

r1093 by benjie on Nov 13, 2011   Diff
Add ability to set target speed from
LOGO flightplans.
r950 by benjie on Jun 11, 2011   Diff
LOGO Editor: Updaets to UDB Logo 1.1
Rename the data access commands from
set to load
Add save/load turtle state
Add logo switch value for access to
...
r869 by benjie on Apr 17, 2011   Diff
Update Copyright file headers for 2011
All revisions of this file

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