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GDC11App

This is a slightly-more-complex-than Hello World for OpenGL.

It shows:

  • how to do fast resource loading
  • how to use ETC compressed textures
  • how to do handle touch input
  • how to use VBOs
  • how to do multisampling, including coverage antialiasing
  • and generally how to draw with OpenGL ES 2.0.

Look at src/com/example/gdc11/GDC11Activity.java for most of the code.

This app was part of a talk at GDC 2011. Look at the:

See also my IO 2011 talk for a slightly different take on this.

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