
gdc2011-android-opengl
GDC11App
This is a slightly-more-complex-than Hello World for OpenGL.
It shows:
- how to do fast resource loading
- how to use ETC compressed textures
- how to do handle touch input
- how to use VBOs
- how to do multisampling, including coverage antialiasing
- and generally how to draw with OpenGL ES 2.0.
Look at src/com/example/gdc11/GDC11Activity.java for most of the code.
This app was part of a talk at GDC 2011. Look at the: * TalkTranscript * Slides
See also my IO 2011 talk for a slightly different take on this.