gdc2011-android-opengl


An OpenGL ES 2.0 example for Android

GDC11App

This is a slightly-more-complex-than Hello World for OpenGL.

http://gdc2011-android-opengl.googlecode.com/files/device-tablet.png

It shows:

  • how to do fast resource loading
  • how to use ETC compressed textures
  • how to do handle touch input
  • how to use VBOs
  • how to do multisampling, including coverage antialiasing
  • and generally how to draw with OpenGL ES 2.0.

Look at src/com/example/gdc11/GDC11Activity.java for most of the code.

This app was part of a talk at GDC 2011. Look at the: * TalkTranscript * Slides

See also my IO 2011 talk for a slightly different take on this.

Project Information

The project was created on Feb 28, 2011.

Labels:
Google Android OpenGL games gdc