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The goal of gamekit is to create a basic game engine that allows fast prototyping build around open source software free for commercial use.

  • Using Ogre or Irrlicht for graphics, Bullet for physics, OpenAL for sound
  • OgreKit is most actively developed and in svn/trunk, the suspended Irrlicht version is in svn/branches/IrrKit.
  • Engine is written in C++ and the game logic can be done in C++, Lua scripting or logic bricks
  • Reads all data from Blender .blend files, with future FBX import planned
  • Free from viral licenses: only using components using MIT/BSD/Zlib style licenses
  • CMake cross-platform build system support that works out-of-the-box, see http://cmake.org
  • Gamekit supports Windows and Mac OSX, Linux, Android and iPhone.

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