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GCore (for Game-Core) is my personal lib shared between my game projects (currently made on spare time). This is a C++ lib that gather classes useful to build the core organization of a game.

Currently it is only tested on Windows XP but I'd like it to be cross-platform (for at least Windows/Linux/Unix/MacOS and maybe Haiku too). It should be thread-safe too as there is no static data nor any singleton class. The user can use the singleton class provided to specify witch class should be a singleton.

This lib is useful when you want to build a game from scratch with other libs (like Ogre + RakNet + OIS + OPCode etc) as it provide some useful (and optional) basic systems often required in a game (like a console system, a log system etc).

The only dependency is boost (http://www.boost.org/) 1.42 at least.

IMPORTANT : THIS CODE IS CURRENTLY IN EXPERIMENTAL STATE! Some part of the code are in heavy refactoring and comments might not always be in sync.

More details comming soon (or in the wiki).

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